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Messages - burnin

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1
Have you tried this using Takes?

I agree about "Override" - for a start, it should either stay on the menu, if it stays active with Corona, or be disabled. Or at least give user a notice.

2
[C4D] Feature Requests / Re: Render onto Last
« on: 2020-10-23, 17:21:25 »
Save incrementally (turn history on) then simply composite results you're OK with

3
No, as can be seen all refractive matter behind stays invisible. Which creates a different problem with glass, water and such being invisible behind.

Closest I could get was layering 'XRay' with Light material.



From experience, the easiest way I did silhouettes, was to 'flatten' the geo (scale to 0 / make it planar) relative to camera and use opacity.
If there's such a script for max, then it's no brainer.

4
That's the tech demoed above.
But on C4D, where instead of noodling with RaySwitch there's just a click needed on an advanced material option to unchec/disable "Visible in refractions".

Now, added translucency, reflection, refraction, IOR = 1.54, and a bit of roughness.

5
Corona Renderer for Blender / Re: Standalone License issue
« on: 2020-10-22, 20:43:52 »
Do you use protection s/w or a have a firewall running or got otherwise blocked access to the web for Corona Standalone?

Checked w/ Blender 2.79b and Corona SA 3:

6
Like here? Only front is visible. But also, no other transparent object is seen behind.



Description:
Diffuse.
Refraction 90%, IOR= 1.
Ray Switch = invisible in refractions.

7
Hi Travis,

yes, there's a setting in Preferences > Corona > Interactive rendering: # of threads override

8
[C4D] I need help! / Re: bumpmap for headphone-leather...
« on: 2020-10-16, 11:10:54 »
Basically...  ;)

9
Yes! +1

10
There is official release for R23 - Corona 6 Hotfix 1

But no News nor Blogpost not even Home page refreshed ;)

11
Same way as you'd do material for Standard /Physical engine. Then simply copying Textures from Reflectance to Reflection channel of Corona Material. Or vice versa. Using either procedural or static approach. Both work.
ie. these are all procedural - (Physical vs Corona renderer):



2x Surface > Tiles > Circles 1 for Polka Dots & Lines 1 for Stripes
1x Noise: Voronoi 1 (clamped) is used to get more random dot pattern

12
material map path export/import depends on render engine used...
using scenes set w/ 3rd party engines, you have to reassign maps and reconstruct shaders/materials manually

13
[Max] General Discussion / Re: Direct light effect
« on: 2020-10-12, 13:45:26 »
Best would be to remove all unnecessary elements (leave just statics and lighting showing an issue) then share it for troubleshooting.
But for now, as noted by sprayer, I'd be looking at glass & sun parameters...

14
[C4D] General Discussion / Re: Occlude other Lights
« on: 2020-10-11, 01:43:32 »
Light Object's and Material's occlusion are working same here. R23 w/ Corona 6.1
Can you share an example?

15
Go to
Render settings >Corona >Performance settings tab
and disable/uncheck New 2.5D displacement


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