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Messages - burnin

Pages: [1] 2 3 ... 103
1
Are you willing to create and post a comparative study scene files for peer review?

2
[C4D] Bug Reporting / Re: Text Cut Off
« on: 2024-02-06, 22:59:59 »
Change font.

3
[C4D] I need help! / Re: Metal Material Import
« on: 2024-02-03, 18:09:47 »
Hi, you got no images there.
Anyways, is your "Linear Workflow" set and on?

4
[C4D] I need help! / Re: Corona Tile shader again
« on: 2024-02-02, 09:39:35 »
Yeah that's OK. I thought issue was w/ "Material Tag Coordinates" and controlling those in "Texture mode" (different workflow - for me it's easier and more precise. Also I'm left w/ more options).

Edit.
Note to the above:Using 'procedural'/'primitive' object this ain't working. Object must be made "Editable" (C).

5
[C4D] I need help! / Re: Corona Tile shader again
« on: 2024-02-01, 19:32:11 »
If I get you correctly, you should change C4D's projection to Cubic. UWV can't be controlled via coordinates (except inside "Layer" shader).

9
Sure, ever since tech was made available. If it's good enough for games...

10
[Max] I need help! / Re: Lens tilt/swing?
« on: 2023-12-18, 12:49:10 »
Yup, ain't exactly the same, but same feature could resolve both problems.

Otherwise, I wish to be able to mimic the whole 'camera look' which I don't think it's such a niche (touch/action' (application), especially for photo-real rendering. The thing is, artists have no tools to do it effortlessly. ;) And from all engines I used or tried, only Corona lacks in this regard.

11
[Max] I need help! / Re: Lens tilt/swing?
« on: 2023-12-15, 18:45:39 »
I too would like 'squashed perspective distortion' (which  means image isn't in 1:1 pixel aspect ratio). Since I have same problem ~ can't mimic anamorphic film format technique, because of Corona's inability to handle/manipulate pixel aspect ratio (C4D feature isn't supported).
Only way is to do it 'physically' (model lenses/simulate RL) which is quite PITA using Corona.

12
Looks like you missed some...
 Check local C4D thread on smoke rendering.

Or follow up (works fine):



13
+1

but lightmap baking first (:

14
Have you also checked use of resources prior VS after, and observed what 'BB Windows is tasking behind your back'?

15
Have you tried to edit geo and shading (multi/single, tris/quads, smooth/sharp/custom nrml/ edge weights)?

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