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Messages - burnin

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Yes, textures aren't packed with the scene. Need to use your own!
My bad for assuming you were aware of this... ˇˇ

Always check with "Project Asset Inspector" for any stuff missing - which is found under "Window" menu ;)

[C4D] General Discussion / Re: Help! issue with the liveview
« on: Yesterday at 12:06:42 »
Hm, it works/shows fine here (as set).

Tho, since Corona doesn't apply 'standard C4D lighting' - to have more control and natural look - add Corona Sky ('Environment Lighting')  & Corona Camera ('Standard Observer') to your scene.
Scene attached. :)

[C4D] General Discussion / Re: Help! issue with the liveview
« on: 2023-03-25, 17:09:42 »
Image you posted reveals nothing about what you've done - about how's your scene constructed, shaded, set... ?
So do a test with same scene set/structure on another example (ie. a cube using same lighting, materials & render settings...) If it still renders black, share it here, and if it renders OK, then compare to find what's different. Might be just direction of normals or such.   

These examples work just fine w/ C4D's v10 daily

[C4D] General Discussion / Re: smoke rendering
« on: 2023-03-25, 12:47:41 »
Could do it, but then you only get homogeneous dense volume.

[C4D] General Discussion / Re: Help! issue with the liveview
« on: 2023-03-25, 12:43:09 »
"Why is anything black? Because no light reaches 'I'."

More data is needed to make precise conclusion and offer solution.

[C4D] Daily Builds / Re: Cosmos asset REQUEST
« on: 2023-03-20, 10:04:13 »
These long gone days, filled with silence...
made a growing demand for pets/domesticated beasts, or category alike -  it's becoming a must
no need for heroes, just sidekicks, some entourage (; 

[C4D] I need help! / Re: Odd Motion Blur
« on: 2023-03-13, 19:30:35 »
Would be nice to get more detail (how it's all constructed) or an exemplary scene next time ;)

There was HOT4D...made a quick test some time ago...
... don't know how it works now...

[C4D] I need help! / Re: Odd Motion Blur
« on: 2023-03-12, 11:29:49 »
Works fine here (W10, C4D 2023, CRN 10 daily Mar-09-2023)

Works fine. (W10, R26)

BTW, since 'Texture' slot is obsolete here and just disables the shader (case for confusion;) would be worth considering to gray it out (Texture slot - that is)

[C4D] Resolved Bugs / Re: Multi Sky Render Bug
« on: 2023-03-10, 16:37:33 »
Moreover if we could control the power of each sky value it would be perfect.
You can do this by setting 'Intensity' to your liking.
For HDRIs you could also apply CC (Color Correction) shader, lower exposure...

[Max] Resolved Feature Requests / Re: Chromatic abberation
« on: 2023-03-10, 16:28:25 »
You can make it 'in camera' using "Custom Aperture shape". If adventurous, you can model real stuff and simulate whole thing. Look around the forum, IIRC there's already some info floating around...

[C4D] Resolved Bugs / Re: Anisotropy on beveled cylinders
« on: 2023-02-28, 19:30:52 »
Current 10 daily seems fine...

[C4D] Resolved Bugs / Re: IR doesn't keep tone mapping
« on: 2023-02-23, 15:40:17 »
Working fine!
R26 w/ crn 10 daily (15feb'23)

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