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Messages - ChrisMyatt

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16
Hey, in the new candidate release, when saving from the VFB the save button / Save all button, defaults to openexr as expected, but it seems to save out .rla files.

There is a work around if you flick between one of the other file types and back to openexr file time, then it saves exrs but as said above it seems to default to rla.

Could one of you take a look at it when you have time.

This is on MacOS, c4d r21.026, Corona Version 6

Cheers,

Any other information you need, let me know.


17
Spot on, Will keep that in mind, Yeah usually i only put the main Lights i want to play on passes. Arch viz scenes can get silly when your dragging in Meshes, keeping on top of all the lights is a bit of a pain, as they can be on materials. Will manually put them on a light pass for now. Thanks for the advice, very helpful and great if you guys look into a lightselect 'rest' pass (Y) Kudos TomG

18
From what you've said, i take it that the correct way to have a full denoised light mix is to just ensure all lights are in light selects with denoise turned on. Correct TomG?

19
Sure, so say i have my lights set up on light select passes, All with Denoise applied, light mix has no option for denoise on the lightmix pass so that is left as is.

Then when it goes through denoising there is difference in noise levels between lightmix and the beauty pass. Unless its a case of ensuring you have every light in a scene on light select passes to ensure all are denoised for the lightmix pass?

Be cool if we had a Lightrest pass for any straggling lights if this is the case

I've attached some images of what i mean.

20
I've been playing round alot with lightmix lately, but as it doesn't have denoise function. What is the correct way to comp lightselect layers so that it is the same as light mix if anyone has a workflow for this that would be greatly appreciated


21
I found this method is kind of the way around it, as long as you know what the duplicates are. It replaces the duplicate Material Tags by choosing one material tag, then you delete unused materials as they are no longer tags in the scene.

Hope this helps some people in the mean time, until Delete duplicates is back up and running (y)


22
Spot on, That's an easy way to know. cheers

23
[C4D] General Discussion / Light Direction - Viewport Icon
« on: 2020-07-21, 13:43:30 »
Just wondering how you can tell the light direction from the viewport icon? In max you have it so the Light direction is shown as little rays coming from the rectangle. In Cinema it is just a star in the centre of the rectangle. Bit confusing to me to have it shown like this. Maybe there's a way of showing it as a direction

Pics of
c4d Disk light (Star in centre)
3ds max Disk light (Directional Rays)

24
Can vray scenes be converted to corona, like in 3dsmax or was that support not implemented?


25
Thanks Romullus.

Although this is an issue / bug, It looks like i have asked previously about this and the member NOOKTA has a great workaround for this.

It would be good if Layered Materials could be saved as Presets, but unfortunately they seem to lose their links as shown above.

Below is the workaround:


26
Has anyone found a way to save corona layered materials in the content browser, without losing it's connections.

Say for example i have a Leaf material, with a Front and back side in a layered material. Once save to content browser and brought back in to C4d R21, it still brings in the materials but not in the layered Material.


27
https://www.rendertaxi.de/blog/en/how-to-create-and-set-up-corona-proxies-in-cinema-4d/

Just reading this article on proxies. I always had trouble getting them to work, but i see you need to put the texture tags from the original model on to the proxy for it to show materials! A little different to 3ds Max.

However, they mention in the last paragraph that :

"Nevertheless there’s still a big drawback when using corona proxies in cinema 4d being that the visor of Cinema 4D becomes very slow while working with proxies using any display modes of the proxies. We actually don’t know if it’s a Corona performance issue or a problem native of Cinema 4D which is not yet able to handle the proxies. We hope that Corona or Maxon developers work together to solve this inconvenience soon!"


I remember when i used 3ds Max, the huge benefit proxies had on Chunky scenes. I was just wondering if the dev's got to the bottom of this?



28
[Max] I need help! / Re: Murano Glass
« on: 2020-04-21, 23:07:01 »
for modelling maybe start with a lathe, then shell inwards . split off the internal faces, shell these, split off internal faces again shell these. cap them all. maybe some sort of FFD to warp it. Then apply varying glass shaders to get this affect. Maybe some falloff to get the shading effect. 

29
Got to agree with this. I brought this up with someone in work and they said it used to work. Got everything duplicating in a project although they're all same mats with same properties. Hopefully they can fix it

30
Heyy,
Can you save a scene with the issue and we can see if we can replicate it for you?

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