Author Topic: Possible Bug - Volumetric Material on a Cube using inside material Viewport Sel  (Read 555 times)

2020-10-21, 11:00:59

ChrisMyatt

  • Active Users
  • **
  • Posts: 45
    • View Profile
Came across this after rendering an image for a client. I like to slightly motion blur my people in situations, set off a render in queue last night with the introduction of some volumetric fog to my scene.

If the Volumetric object material is on a mesh which covers your selection, it doesn't render the selection.

Maybe it's just this way but thought i'd bring it up. I can set up a small scene if you aren't able to replicate it later on to show what i mean

2020-10-21, 11:38:41
Reply #1

beanzvision

  • Corona Team
  • Active Users
  • ****
  • Posts: 1816
  • Bengamin
    • View Profile
    • Cormats
Hi Chris, Please share the scene with us and we will look into it. Thanks in advance ;)

2020-10-23, 14:59:29
Reply #2

ChrisMyatt

  • Active Users
  • **
  • Posts: 45
    • View Profile
Hi again, I've attached a mockup scene of my issue.

I have a cube that encapsulates the shot and use a fog material to create a low lying fog which has two cylinders in it (Representing some general objects, say people)

I render the shot off (generally with these people hidden to camera but casting shadows etc) then rerender a viewport selection (i.e. the cylinders) so that i can comp them in photoshop to add motionblur.

Issue is, when you viewport select the cylinders, they don't render, it'll just render black as if nothing is selected.

i think it's the interference of the box. it's visibility to the camera is maybe in the way.

Anyway if you need any guidance let me know