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Messages - ChrisMyatt

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1
Just had this issue again, same set of scenes.

It could just be something in the scene causing the issue, however i did notice that when opening a queued scene, i noticed that i had all Render setups highlighted? whether this causes the issue if it is saved like this im not sure. could be the root of it. Will see how the renders go tonight now they have been saved with only one selected.

2
I will check over it, but it did work the second time and finished rendering at around 3 hours. That was after pressing stop and restarting the render in the render queue from the image i uploaded to the topic.

Not sure why it did it, it was set to noise level 3% and a time limit of 05:30:00. Yet went on for 08:30:00



Maybe it just got a little confused, It's probably too hard to pin point the issue and in all honesty, probably not worth your time as i've used Corona for a long time and never had the issue before! Just thought it may have been something that cropped up in the latest build.

Unfortunately i wont be able to share this one, or not for a long time anyway.

Keep up the great work team!


3
Great, thanks for passing this on.

All the best

4
So i've set up a bunch of stills for a client over the weekend. These are all set for 05:30 hours limit due to the time available over the weekend and this has been going for 08:30 hours so far?

5
Another way of solving this is to apply a layered material to a cube or mesh in a Null, and also apply any reference materials to the Null that that Layered material references. Then save the null to the content browser.


Null - Reference materials
Cube as child of Null - Layered material

6
Any update on this one, it's a horrible bug !

7
Hi again, I've attached a mockup scene of my issue.

I have a cube that encapsulates the shot and use a fog material to create a low lying fog which has two cylinders in it (Representing some general objects, say people)

I render the shot off (generally with these people hidden to camera but casting shadows etc) then rerender a viewport selection (i.e. the cylinders) so that i can comp them in photoshop to add motionblur.

Issue is, when you viewport select the cylinders, they don't render, it'll just render black as if nothing is selected.

i think it's the interference of the box. it's visibility to the camera is maybe in the way.

Anyway if you need any guidance let me know

8
[C4D] Feature Requests / Render onto Last
« on: 2020-10-23, 14:32:57 »
I've only just found the resume render button from the drop down of render and slapped myself. Very useful.

I was then thinking how about a render onto last feature. Sometimes im happy with the quality overall, but get some noise in places (some reflective materials, shadows etc). How about a render on to last button, which allows you to change settings (i.e. chose viewport selection) then give certain objects a bit of a boost, without losing the overall render?


9
This really does depend on scene does it not? 100% may be good for small sized scenes, but complicated scenes it would likely crash. You click interactive render by accident and your scene crashes, doesn't sound too fun!

10
Came across this after rendering an image for a client. I like to slightly motion blur my people in situations, set off a render in queue last night with the introduction of some volumetric fog to my scene.

If the Volumetric object material is on a mesh which covers your selection, it doesn't render the selection.

Maybe it's just this way but thought i'd bring it up. I can set up a small scene if you aren't able to replicate it later on to show what i mean

11
Hi beansvizion, I’m on Cinema4d r21.026 and corona version 6.  OS is Mac OS X version 10.14.6

12
[Max] I need help! / Re: Corona Distance and Forest Pack
« on: 2020-09-20, 04:26:55 »
What's selected as the object? the forest pack or the plane? Not sure if it can be done on a forest pack object.

13
I'm having some issues sometimes with Material viewport preview size since updating.

When you switch from a lower size to a higher dimension it can freeze for 10-15 seconds or more and lags for a couple minutes before the viewport is useable again. It happens on Procedural and bitmapped materials.

Here's a boring video to watch of what i mean :P. I'll leave it to you to discuss. I can use 512x512 for now with about a second lag





14
Thank you for looking into this Jan, hopefully this helps others if they come across this issue.

Kind Regards

Chris

15
Hey, in the new candidate release, when saving from the VFB the save button / Save all button, defaults to openexr as expected, but it seems to save out .rla files.

There is a work around if you flick between one of the other file types and back to openexr file time, then it saves exrs but as said above it seems to default to rla.

Could one of you take a look at it when you have time.

This is on MacOS, c4d r21.026, Corona Version 6

Cheers,

Any other information you need, let me know.


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