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Messages - studiobasler

Pages: [1] 2 3
1
Jobs / Re: looking for skillful 3D artists
« on: 2020-09-16, 15:42:03 »
Hello,
here are some images of my latest works. Maybe its valuable for your needs!?
And here is also my website for further Informations about me and the work iam doing: http:://www.studiobasler.de


Bye
Christian

2
Bug Reporting Cinema 4D / Downward compatibility
« on: 2020-09-03, 08:48:05 »
Hello,
when saving a szene build with corona 6 and reopen it with corona 5, there will come a error message like "error in filestructure" or in german "Fehlerhafte Dateistruktur" and file cant be open. Just for letting you know.

Christian

3
Hello Forum,
im rendering a interior animation, classical curtain in the wind animation with a alembic file out of marvelous designer. To keep rendertime fast i just want to render the specific region. therefore i defined the render region in c4d rendersettings. But unfortunately corona hang up while calculating secondary gi uhd cache. If i render the hole image without defining the render region everything work fine, or if i defined the render region via the vfb picture viewer it works also. Any ideas? Is it possible to define a render region with the vfb picture viewer which do not get lost on every new frame? Im working in R18, but did a test on R21 too with Corona 5 HF2.

Thank you
Christian

4
yes, that would be interesting to know, i did not receive any informations  and request did not be answered...

5
Gallery / Villa Design
« on: 2019-06-25, 15:52:20 »
Hello Forum,
this is the latest Project i did for a client.

Modern Villa Visualisation
Location: Munich
Software: Cinema4D, Corona 4.0, PS, LR

Thank you for watching.
Christian

6
The ones for the park would be easy, but iam more behind well designed gardens...

7
General CG discussion / Backplates for interior renderings
« on: 2019-06-24, 20:37:32 »
Hello Forum,
can anyone give me a tip where to find high qualitiy backplates which can be used for high resolution interior renderings? I have a hugh amount of different situations and therefore i have to use different kind of backgrounds like backyards, gardens and city-scapes. can anyone give me some good sources similar to sites like vishopper.

Thank you
Christian

8
yes i read your post about the topic already and also thought it must be my mistake. In the meantime i switched back to Version three and send
the files to the renderfarm, but somehow they came all back with that ugly denoising issue. So im not getting a clean and sharp rendering for this Project atm until i switch back to
a older File-Version. So but did not anybody else recognize such a issue? I mean everybody is using the denoiser isnt it?

Thank You
Christian

9
Hello Forum,
so with the newest Daily Build im getting a very unsharp result after denoising. I read about the high quality filter which should not be used together with the high quality denoiser. Is that correct? Also when i do not use the hight quality filter and just put on denoiser, im getting also a very splochi result. Please have a look at the both preview renderings.

Thank You
Christian

10
Any news on this. Im getting these strange issues also...

11
Please report if you find the bug, i had this also in one of my last project and could not figure it out...

12
Im also having these Problems even in scenes that are not so heavy. For example when i switch off all light-objects in Layer-Manager the ir crashes. My Last hugh project was done with the Beta-Version and this was much more stable in my opinion. Also when using the Take-System and switch between different Light or Mateial settings, the ir crashes a lot, as i said this was not so buggy with the beta version...

13
yes i can confirm this, i do also have strange appearenaces when using object motion blur in combination with instances, or cloner objects.

14
I need help Cinema 4D / Re: Multipass and shadow
« on: 2019-03-14, 12:28:05 »
I tried both methods. do i have to apply another pass on top of it? If you like i can post the psd file.

k r
Christian

15
I need help Cinema 4D / Re: Multipass and shadow
« on: 2019-03-14, 09:52:37 »
So im in the same situation. I have to prepare about 20 different colors for the facade and therefore i would like to just create solids in photoshop and blend them with the different multipasses, but i also cant archiv the correct shadow behavior. So i made a couple of screenshot to show the problem. The left side od the house has to be dark as shown in the "BaseBottomLayer", but soon as i invert the shadow map and put it on top of the solid layer it brightens the left side. ANy suggestions how to set up my photoshop file to get the correct result?

Thank You
Christian


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