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Messages - studiobasler

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[C4D] Bug Reporting / Re: Motion Blur kills reflections
« on: 2019-03-13, 18:13:41 »
iam using the follownig version: Version: 4.0 daily Feb 19 2019 (core 4 (DailyBuild Feb 20 2019))
I will upload the scene.

Thank you

[C4D] Bug Reporting / Motion Blur kills reflections
« on: 2019-03-13, 08:18:19 »
Hello Forum,
if i turn on object motion blur it do not render any reflections on "some" windows any more. If  i turn motion blur off everything is fine. I have a static movement of the sky object in beause i want to render out different light situations with the take system. Also there are appearing some of my trees on places i  didnt not place them. I had this before when i was using instances and Motion blur. Is this a known bug?

Thank you

[C4D] Bug Reporting / C4D Noise under Layer-Node not working
« on: 2019-03-01, 12:28:40 »
Hello Corona,
so if i put a layer node into bump slot and add a standard c4d noise, this is not showing up in the interactive Renderer.
Can anybody confirm this?

This is the version iam using:
Full-speed non-debug version
Build timestamp: Jan 24 2019 17:35:03
Version: 4.0 daily Jan 24 2019 (core 3)
Cinema version: CINEMA 4D Studio R18.057 S
Plugin status: initialized successfully

Thank You

Thats it, did not recognize this checkbox. Thank you very much.

Hello Forum,
maybe i missed somethng, but why do i get these differences(Artifacts) when rendering in IR-Mode and in VFB. The IR looks also a lot more blurry than in VFB. Im using  HQ Denoising and lightning via sky object and a hdr. Its just a testscene with a few materials. Never had this before... I also testet it in different Versions of C4d and also with different hdr maps.

Im using Corona Version 3.

Thank You

[C4D] General Discussion / Re: Render Organisation
« on: 2018-10-11, 13:03:43 »
ok, thank you, time to check the take-system.

[C4D] General Discussion / Render Organisation
« on: 2018-10-11, 11:28:01 »
Hello Forum,
so i would like to know how you handle big Projects with a lot of diffrent cameras, Lightning etc. I do have to render about 30 images on a render farm. Has anyboy some advices how to set up so i can send it to the farm? Do i have to set keyframes an change Kamera Lightning etc. via the stage object, or is it possible to feed the Render Manager with all the particular settings? Would be nice to hear some experiences.

Thank you

[C4D] Feature Requests / Autotiling for Big Size Renderings
« on: 2018-09-08, 11:29:23 »
Hello Forum,
so i wish to have something like a autotiling for biger sizes. I often do renderings with about 20000px and currently it is not possible to render this resolution until i tile the image in more than 10 pices via tiled camera script. Maybe it is possible to split the image in multiple parts so that rendering is possible without tiling manually every time. I do have 120 GB of Ram but its not possible to render images in this size. So this would be a hugh time saver.

Thank you for all your effort


[C4D] General Discussion / Re: Tiled Camera and Backplate
« on: 2018-01-25, 15:44:42 »
ah ok, now i understand. xpresso would make sense at this point. I will try if i can manage this. Thank you so far.

[C4D] General Discussion / Re: Tiled Camera and Backplate
« on: 2018-01-24, 22:45:33 »
yes, i know about the scaling and offset. if i render without the tiled camera, everything is fine, i think there is no need to adjust the scaling in the environment settings cause the problem comes from the tiling camera or am i wrong?

[C4D] General Discussion / Tiled Camera and Backplate
« on: 2018-01-24, 20:49:29 »
Hi Forum,
so i once again have to render a big resolution image. The last time i rendered with the tiled camera solution which works perfect. This time i have to change the background and this seems to be a problem when working with the tiled camera and the Corona environment overrides. I set up a different Background and link it to the "Direct visibility override" with Frontal Mapping in Corona settings. If i now render with the tiled camera the background repeats for every slice i render. see the images for clearing things up. Does anyone have a solution on this? I thought i could manage it if i render the image with alpha mask an then compose the backplate in photoshop, but this dosnt work also because the alpha channel is very chunky at the edges. I get a 1px white line all around my masked objects. Please have a look at the image in attachment. I currently have no idea how to solve this issue and hopefully someone run into the same problem and have a tip for me.

Thank you

Is it possible to add the feature Cast Shadow and Send Shadow like in Vray for the compositing Tag? Currently it is possible to exclude a object from Shadow, but sometimes its helpfull if a objects receive shadow but dont generate them.

Thank you

[C4D] General Discussion / Re: Render Big Resolution
« on: 2017-12-07, 08:42:33 »
ok thanks for clearing this up. Maybe this is useful to put in the description of "How to use Light mix".

Thank you very much

[C4D] General Discussion / Re: Render Big Resolution
« on: 2017-12-06, 23:54:16 »
Ok thank you for all this usefull thoughts. I follow your advise and bake the lights into the scene.  Once i hit the ">Scene" button i cant go back to my original light setup isnt it?
DO i have to save a backup file ore is there an other way to setback all my lights to the initial values means killing the baking Information somehow?

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