Recent Posts

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[Max] I need help! / Re: mesh panel not looking like what i had expected
« Last post by tom182 on Yesterday at 19:46:51 »
Hey big thanks for that, if could well be that alright (hole pattern/size) ,
I'll drop them into scene and see if it looks better than what i was getting but that definitely the look im trying to get, :-)
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[Max] I need help! / Re: mesh panel not looking like what i had expected
« Last post by romullus on Yesterday at 19:08:13 »
I think it's a matter of getting hole sizes right. Of course 3D having holes made with geometry instead of simple opacity on a flat plane also adds quite a lot. Corona pattern here is the perfect tool for the job.
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[Max] Daily Builds / Re: Are you still using the old VFB?
« Last post by jojorender on Yesterday at 17:14:05 »
C4D - VFB 1

VFB 2.0 UX is a step backward and a insult to the users. All the issues should be clear by now.
Also, the inability to undock/resize the Curves window has been an issue since it was removed from VFB 1.0 — and it’s still missing in V13-VFB 2.0.
This isn’t about old vs. new versions; it’s about ignoring long-standing, basic usability requests.
To be clear, I’m NOT posting this in the hope that VFB2 will improve. I’m just begging you to not remove the old VFB.
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[Max] I need help! / Rendering animation in Vantage.
« Last post by Redeemer on Yesterday at 16:56:17 »
Hi!

I do a lot of nautic visualizations and animations and I was wondering how I can render the 3ds max animation I made in Vantage WITH use of a waterplane. Is there a workaround to add this inside vantage somehow, because using a plane with a phoenix oceantex doesnt translate to vantage.
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Sorry for keeping you waiting. They are both reported now.
- bump not working when object has no UVW mapping - (Report ID=CC4D-1052)
- UVW projection type affecting Triplanar appearance - (Report ID=CC4D-1053)
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Just to add this: IF the issue is blocky shadows, I found a thread that reports this with some discussion on the topic and the solution (same one I posted above).
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Bumping this as Dome mapping mode is too important to be left in a state where it produces wrong results... any update on this? Will there ever be?
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[Max] Daily Builds / Re: Are you still using the old VFB?
« Last post by alexyork on Yesterday at 16:08:25 »
Only been using C12 for a week or two, so been trying to force myself to use the new VFB2, but I find unfortunately everything about it a step backwards so will most likely switch back to the old one. Everyone's given the reasons here already for me mainly its:

1) zooming seems to show "noise" for a second before it disappears (some kind of zoom antialiasing issue).
2) UI layout with the text on the right is a bit messy, unaligned and oversized. Needs alignments and line separators.
3) the icons in place of text buttons is just confusing. Can't seem to commit them to my brain and always have to read the tooltip.
4) flipping between elements seems to take longer than before (might be false, will test more).
5) the same dev time could (maybe should?) have been spent getting the material editor/corona materials/maps into QT where we spend like 80% of our time (and active work time, not just passive time like with the VFB).

In general I'm all for a new VFB UI as I'm aware it allows for other important new things to work like Colab etc, but as long as it's with the above things improved.
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Hi,

I think you are doing everything fine, this is just how it looks, at least from that point and with that lighting.

I would check the materials, just to make sure that the opaque parts do not have any transparency coming from opacity settings.
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Selecting manually is something else and is fine. Having the max version(s) greyed out in Corona installer when they are installed is not fine.

My guess is not proper installation of these 3ds Max versions.
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