Recent Posts

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[C4D] I need help! / Re: Need help with displacement
« Last post by mitchino on Today at 12:14:33 »
Thanks, making more sense now!
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Hi,

Just bumping this thread again, can you please let us know if you have tried this yet? It's really important so we can proceed with the fixes in the upcoming builds
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Gallery / House in Gniezno
« Last post by JAS on Today at 10:36:04 »
Hello everyone,

Exterior visualizations of a renovations of a old Cube house in Poland. I hope you like it!

Software: 3ds Max, Corona Renderer, Photoshop, Forest Pack, RailClone, Stable diffusion

More on:
https://www.behance.net/gallery/233252501/House-in-Gniezno
https://www.behance.net/jakubandruk
https://www.instagram.com/andruk.studio/








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Jobs / Re: C4D Freelancer needed
« Last post by studiovgd on Today at 08:35:33 »
Hello...I have see this only now, do you still need help?
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Also, I discovered an interesting phenomenon: when I selected post in the VFB tab, the entire system would become very slow, but when I selected lightmix, the performance miraculously recovered.    XD
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Unfortunately, the problem persists
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[C4D] I need help! / Re: Need help with displacement
« Last post by John_Do on Yesterday at 21:37:09 »
Hi,

To mimic Octane behavior you have to input the same value in both min and max, but negative in min. Like -1cm | 1cm.
Then if you load a map properly calibrated with a linear color space the 50% grey parts will be at the original surface level after displacement.
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[C4D] General Discussion / Re: Rendering images at 300 DPI
« Last post by ianosss on Yesterday at 20:55:05 »
Thanks for the reply guys.

I had got a bit confused as when I rendered in the C4D picture viewer it came into photoshop saying 300DPI but when rendering in Corona VFB it said 72DPI. But I hadn't checked the pixel size. :)
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[C4D] I need help! / Need help with displacement
« Last post by mitchino on Yesterday at 18:41:32 »
I am working on a glass bottle, I have a UV map for it, and I'm trying to get displacement working the way I want. I want to create a displacement map that has both embossed and debossed details.

In Octane I would create a 50% grey base layer in Photoshop, then have darker and lighter areas to control whether the displacement is raised or lowered. I would set the mid level in Octane to 0.5 so anything that is 50% grey gets no displacement.

How do I replicate this behaviour in Corona? I'm not really understanding the settings for min and max level and water level.
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Hi, the latest preview build should fix the issues with the Intel denoiser. It also adds support for GPU denoising for Intel's denoiser, meaning it should now be also possible to use it in IR for ARM-based macs.
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