Recent Posts

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[C4D] Bug Reporting / Re: Gamma issue with viewport rendering
« Last post by maru on Today at 09:28:32 »
Thanks a lot!
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[C4D] Bug Reporting / Re: Gamma issue with viewport rendering
« Last post by John_Do on Today at 09:24:43 »
Hi maru,

I hope my answer will be enough to justify fixing this issue but here are few reasons :

- first it's not interactive, it's a final rendering in the viewport
- it's fast : great to quickly check some details in native res and full quality
- it's unobstrusive : there is no additional window to move (VFB IR) nor any settings to change to get the full quality from the get-go (viewport IR : the detail setting locked at 50% in any new C4D session, this thing is annoying)
- it's reliable : there is no risk of crash (VFB IR) and no lag (viewport IR)

In short it just worked as expected and it fitted nicely in my workflow. Would be nice to get it back.
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[C4D] Bug Reporting / Re: Gamma issue with viewport rendering
« Last post by maru on Today at 08:48:15 »
Same question as above: why exactly do you prefer to use the C4D interactive viewport rather than Corona's IR or Corona's interactive viewport?
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[C4D] Bug Reporting / Re: Gamma issue with viewport rendering
« Last post by TFit on Today at 00:17:11 »
You're not alone, I'm having this issue as well. It's extremely frustrating. Things worked so well in C4D 2024 and earlier, and now nothing looks right.
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Gallery / Re: Laundromat
« Last post by Rares on Yesterday at 19:36:57 »
Fantastic work! The level of detail is incredible as well as the composition choices.

Thank you.
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Gallery / Re: Laundromat
« Last post by Rares on Yesterday at 19:36:22 »
Wow, just wow. Stunning work. I could stare at it for hours and still find so many minute details. Every single detail is perfected. This must took ages to finish. I also dig the subject very much, for some reasons dirty old laundromats have always fascinated me.

Thank you, that means a lot. I`m really glad you like the deatails. I did spent quite a bit of time on this one, it`s been on my mind for a while.
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We would love to use the sky fog with any hdri.

Yeah, I thought of it too.
Please add the idea here (if not present already): https://chaoscorona.ideas.aha.io/ideas
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[Max] Bug Reporting / Re: CoronaSky Volume Effect problem in Corona 13
« Last post by arqrenderz on Yesterday at 18:26:08 »
We would love to use the sky fog with any hdri.
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[Max] I need help! / Re: mesh panel not looking like what i had expected
« Last post by maru on Yesterday at 18:03:14 »
The "shape" of the moire pattern depends on things like angle and distance from one surface to another. But it is moire.
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[Max] General Discussion / Re: Corona bitmap in Background
« Last post by CharlyRT on Yesterday at 17:32:08 »
Hi Marcin
I totally forgot to mention that Im using Max 2026.1 with Corona 13 but I remember that I had it in previous versions too.
I dont think youre doing something wrong, its the map resolution, Im testing with half pixels and its displaying correctly.
The map has 3200x3000 px, hope this is this not a Corona bitmap limitation?
Another annoying thing that I noticed is that every time I connect a Bitmap in background the Enviroment resets to spherical type, is this something from 3ds Max?
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