Author Topic: mesh panel not looking like what i had expected  (Read 132 times)

Yesterday at 00:37:38

tom182

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Hi,
maybe this is normal but i would have thought it would not be so tansparent looking,

I started off using opacity maps for vertical metal mest panels on a building roof. did a few test renders and the panel looks just looks like a solid panel with visibilty set to like 0.4, than a panel with holes,
so i decided to use a model of the panel (physical holes ) and see if that worked better, pretty much same result
 idea is that the panels hide equipment but they won't be hiding much looking like this :-(


could this be a rendering setting. pretty much using default,
any advice appreciated


Yesterday at 15:32:49
Reply #1

Aram Avetisyan

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Hi,

I think you are doing everything fine, this is just how it looks, at least from that point and with that lighting.

I would check the materials, just to make sure that the opaque parts do not have any transparency coming from opacity settings.
Aram Avetisyan | chaos-corona.com
Chaos Corona QA Specialist | contact us

Yesterday at 19:08:13
Reply #2

romullus

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I think it's a matter of getting hole sizes right. Of course 3D having holes made with geometry instead of simple opacity on a flat plane also adds quite a lot. Corona pattern here is the perfect tool for the job.
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Yesterday at 19:46:51
Reply #3

tom182

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Hey big thanks for that, if could well be that alright (hole pattern/size) ,
I'll drop them into scene and see if it looks better than what i was getting but that definitely the look im trying to get, :-)

Today at 00:52:29
Reply #4

tom182

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unfortunately i am using 2022 for this project (corona 11 hotfix 2)

Installed corona 11 on max 2025 but the panel file crashes when opening

could you save it out as a max22 version please?