Recent Posts

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[Max] Daily Builds / Re: Toon + Outline Mtl Playground!
« Last post by Naxos on Today at 13:32:23 »
Just a quick note, to see if we are on the same page - the directionality for the Corona Light was to give hard shadows from a very large light that was intending to be like an "ambient" light to fill the scene in general. You can get hard banding and hard shadows from a e.g. a sphere light simply by making it very small (and because intensity is measured in light emitted per surface area, increasing the intensity significantly). It's only if you want something large where you have to get into high directionalities for Corona lights.

Though it is just easier in general to use the non-physically realistic Max lights in that case since those actually have zero dimensions and are true point lights :) That's the thing about a Toon result, you don't really want physically realistic lighting in it anyway. You can see that even very small, there is still some slight softening in some edges from a Corona light - which could be beneficial, or not, depending.

Attaching a version of the scene with small Corona light in it, but still, easier and faster to render to use the Max lights, where you also have the option to have shadows or not.


Many thanks, Tom, now it makes sense ;-)
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[Max] I need help! / Re: License can't be activated
« Last post by 3dboomerang on Today at 10:18:16 »
Temp fix... I had to uninstall and reinstall my chaos licensing server about 5x in the past 3 Days. Reboot computer >> lost license. Render nodes not working. I see 2x available online whilst only having 1 in reality.  None of both want to activate from the render node, cant get it to accept them. Just bugs out.

I checked the server logs from backburner whilst trying to boot the renders, just "unknown error" and shuts down.

Same for the workstation license.

It's all just not-very well built, is it...
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Hi,

I have experienced this multiple times already, happening very rarely. As you mentioned, the workaround is either clicking away from VFB, either reopening it.

So far I have come to the realization that this is 3ds Max hotkeys still taking effect in VFB - even numbers on numpad are shortcuts for 3ds Max. I believe I have experienced this same thing in a non-Corona related UI (I think it was PhysicalMtl) too.
I do think this mostly happened after walk mode was used - does this ring a bell for you?
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ok, thanks Maru.  I think I had created this material using a cosmos material as a starting point, and modified some shaders.  I probably don't need the triplanar in this case, but a lot of the cosmos materials are using it, so I can see this being an issue in many cases - or are you saying it's only when combined with the mapping randomizer?  Or was it just a bug in the v12 that was never identified?
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[Max] I need help! / Re: vantage import cameras probelm
« Last post by Avi on Yesterday at 17:51:03 »
I was able to reproduce this issue on my end. I have logged it in our system to be further investigated by our devs.

(Report ID=CMAX-1747)
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Random idea: create a Corona Volume Mtl and enable Emission in it. Note that LOWER values make it glow stronger. Then assign it to a huge box (or other geometry) below the camera. You may also need to enable some absorption to make it look better. It's just a workaround, but perhaps you could use it?
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Heya, just flagging that this issue is still present.
I’m wondering if it has been forgotton? It’s a bit of a shame, because Vantage is genuinely amazing — the exported scenes work flawlessly, producing near like-for-like renders compared to Corona and Max, with reflections looking spot on.

However, in Live Link, reflections are still broken as per my original description, resulting in flat-looking materials which are nowhere near to Vantage’s true performance. If someone were to try out live link for the first time, it might give the wrong impression. Only want the best for you guys :)

I tried it again using corona 13 today and it's still the same thing. In fact, I rendered out some specular passes this time and you can very clearly see that the diffuse is hijacking the reflection. The 'exported scene' is correct and identical to max and corona.

🙏
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Hi,
thanks a lot for the video, that helps a lot. Unfortunately I still cannot reproduce it. I can see you have some high dpi wide monitor, is that right? Could you pls post here your monitor setup you have (how many, which one is primary, and their dpi)? That would help be really helpful - as it might be problematic only in your specific setup.
Best Regards
Jakub
Hi Jakub
My display resolution is 3840*1080, just one display on this one pc (this one is sitting at the office) Im remoting to it trough parsec.
Windows scaling is at 100%
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Ah thanks - this reminds me of switching... sorry for the confusion then.
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Gallery / Re: Animation - Game Boy Advance SP
« Last post by TeoRossi93 on Yesterday at 15:15:43 »
This is really well done imho, super tasteful! Thanks for sharing!
Thank you so much Nejc🙏🙏
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