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Messages - TomMannington

Pages: 1 2 3 [4]
Work in Progress/Tests / Welded Exhaust
« on: 2018-08-07, 17:04:06 »
Quick test trying to develop a welded (unfinished) exhaust for a Triumph Cafe Racer.

nice test, but those doors have something wrong, the handle positioned too high?

I did think this myself when the render had finished but they are 1100mm high, which is normal regulation height for the UK. The ceiling and lintel heights are the minimum of 2400mm & 2100mm respectively which possibly makes them appear higher.

Work in Progress/Tests / Corona 2.0 3D Volume Material Test
« on: 2018-06-27, 17:02:15 »
Decide to try out the new 3D Volume material setting with a distance map to try a create a mysty morning image.
The scene used was just butchered from one I had just finished for a client so isn't ideal, the exterior area is also probably too small but was a fun experiment.

3DS MAx 2017, Corona 2.0, PS (Camera RAW)

Gallery / 1969 Dodge Charger R/T Pro Touring Restomod
« on: 2018-04-01, 20:45:25 »
A series of renders trying to develop my automotive materials further. Corona Dome map used for environment and lighting.
Charger model by Narek Gabazyan with various additions & modifications from GrabCAD.
HDRI by Panocapture
3DS Max & Corona 1.7.4 with Corona Image editor for post work

I also plan on doing a more extreme supercharged Pro Stock (drag racing) version.

C&C very welcome

Gallery / BAC Mono
« on: 2018-02-20, 18:02:33 »
An image i created in 3DS Max & Corona 1.7.2 for the latest AutomotiveCGI contest - Low key lighting. I created 120m length of straight road and used Corona scatter to line it with kerb stones, a crash barrier (behind the camera), street lights, herras fencing, small bushes then larger bushes and well as grass over the built up verge to hide the horizon line. I animated the BAC Mono model (from Squir) using simple wire constraints between the Y position body and X axis wheel rotation. Lighting is Corona Sun/Sky with an HDRI in the visibility override slot and lighting from the street lights.

Not entirely happy with the final result, I didn't have time to map the model properly so the Triplaner map for the carbon is a bit ropey in areas and the orange peel on the clear coat is too heavy.

Post work was in Photoshop.

C&C welcome

Gallery / Sales Suite Interior
« on: 2018-02-06, 17:28:57 »
A couple of images from a client furniture & branding update for their standard sales suite ranges. Can't post any more till everything is signed off but these have no branding in them so throwing caution to the wind and sharing them here - please don't share further anywhere else.
HDRI lighting, 3DSMax 2017, Corona 1.7, PS

C&C very welcome.

Work in Progress/Tests / Re: Automotive testing
« on: 2017-11-16, 23:19:20 »
Playing around with a 911 GT3 R. Decided to go full carbon with yellow detailing. My CEO is a massive Porsche fan so I'm thinking of doing a version sponsored by the company I work for as well.

Work in Progress/Tests / Re: Automotive testing
« on: 2017-11-01, 14:46:26 »
Car - Beware, it will take some time to get it usable for rendering and there are multiple parts that need realigning, though it is well mapped in the majority.


There is an accompanying Facebook group that is currently running a competion using the McLaren model -

Work in Progress/Tests / Re: Automotive testing
« on: 2017-10-20, 10:13:17 »
Thanks Juraj. Rex's models are awsome, well mapped, but require a fair amount of work in Max. His The Centenario model is probably the easiest to work with but least favourite in terms of looks, I'm yet to find an angle where I like the look of it or a certain feature on the car ruins the overall balance of the image.
The BMW M4 is boarderline useless without a silly amount of hours dividing up the mesh as ouside of the main body panels everything else seem to be individual polygons and I lost patience with it.
The McClaren also took a lot of work to make usable. I used to use Rhino so I re-exported the model to a new OBJ file.

Work in Progress/Tests / Re: Automotive testing
« on: 2017-10-20, 00:07:44 »
Thanks Jeff, the emissive material has an opacity falloff and the model has two geometry layers so there is a frosted transparent material above the emissive material. Can't take full credit for it as the model contributes to how well it works. This was meant for the latest Automotive CGI competition but between rebuilding my workstation and work it never got finished.

Work in Progress/Tests / Re: Automotive testing
« on: 2017-10-06, 18:15:36 »
Dude, stop it! We can't handle that much fabulousness all together!

Thank you for the kind words. I'm also playing around with a studio scene using the Corona Volume material to create some dry-ice esqe myst.

C&C Welcome

Work in Progress/Tests / Re: Automotive testing
« on: 2017-09-30, 19:51:14 »
A few more shots from different angles and some tweaks to the car paint - turns out I had the upper flake layer (there are two flake layers) placed above the clear coat. I also reduced the dust layer on the tyre tread so that it fit better with this environment.

Work in Progress/Tests / Automotive testing
« on: 2017-09-29, 09:32:41 »
I can't share any of my archviz work here (yet) so in my spare time I've been messing around rendering some automotive bits and pieces. I find it a nice change of pace from my usual work and get to experiment with a larger variety of materials.

I haven't had a chance to play around with the dome mapping options in the Corona bitmap so I did a quick test last night to see how the car paint I've been working on looks.

HDRI is from AutomotiveCGI, model is by RexFu.
3DS Max 2017 & Corona 1.7 RC3

Gallery / Re: Empty Esherick House
« on: 2016-10-11, 09:25:17 »
Ludvik you and this scene are the reason I slaved to learn MR in depth and why I am over here now on team Corona. Many thanks for this, will definitely purchase.

you may count me in too. Thanks Ludvik!
You put me on the path of Corona.

Yep same here, despite beign 5 years old this project is probably still the best MR tutorial online.

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