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Messages - TomMannington

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1
Gallery / Re: A Study in Carbon - 1975 BMW CSL 5.0
« on: 2020-11-10, 17:40:55 »
Some additional images

2
Gallery / A Study in Carbon - 1975 BMW CSL 5.0
« on: 2020-11-10, 17:37:45 »
Inspired by the work of Speedkore who restomod classic cars (and some modern ones) with carbon fibre bodywork, especially a 1974 BMW CS 3.0 built for Robert Downey Jr.  Based on a free model by Simon Grover - https://www.behance.net/gallery/98756619/FREE-Model-BMW-CSL-35

3DS Max 2019, Corona 6.0 & Photoshop

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Gallery / Re: RWB Cleveland
« on: 2020-08-19, 09:42:12 »
Doing it all in the Corona VFB means the DoF of a Corona Camera & backplate never really matches up.

Yeah, Corona users has been complaining about this for very long. It would be nice if the team would finally address this issue.


You guys mean that the Corona DOF cannot be disabled for the background/backplate image, right? So when using a photo, which already has some DOF, the final DOF is amplified?

(Internal ID=147284084)

Yes. Though I suspect a problem may occur when taking into account the shadow catcher ground plane. Disabling the DoF for the backplate but not geometry would still result in differences in DoF where a shadow catcher is used unless that could be excluded from DoF as well.

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Gallery / Re: RWB Cleveland
« on: 2020-08-17, 15:56:33 »
Doing it all in the Corona VFB means the DoF of a Corona Camera & backplate never really matches up.

Yeah, Corona users has been complaining about this for very long. It would be nice if the team would finally address this issue.

I like your Porsche renderings a lot. Keep them coming!

Is this modified Szymon Kubicki's model, or completely independent one?

Thanks Romullus! The model is purchased, with a lot of modifications - https://gumroad.com/tehrenderguy#txAtB

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Gallery / RWB Cleveland
« on: 2020-08-17, 13:02:32 »
"There's something about this that's so black, it's like how much more black could this be? And the answer is none. None more black."

I'd wanted to do an all black RWB for some time and this quote I thought fits rather well with the wonderful absurdity of RWB Porsches. There are another couple of Tap references in the images, but I wont give them away.

I used a different workflow this time, using both the "for compositing" option in the Corona shadow catcher material as well as "transparent alpha" combined with Corona light mix to be able to seperate lighting elements such as the head & tail lights. Using the "For compositing" meant I could better match the DoF of the backplate which was stopped down to f/4 on a 35mm sensor, and composite in photoshop. Doing it all in the Corona VFB means the DoF of a Corona Camera & backplate never really matches up.

I've also attached the photoshop layer stack to show the compositing workflow. I prefer the end result with this method but it is slow and does mean less images produced in the same timescale as I had to render out a "For Compositing" render which takes a lot longer to get down the the noise threshold as well as a standard lightmix one.

3DS Max 2019, Corona 6.0 (RC2) & Photoshop

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Gallery / Re: The Sole Bay Commission
« on: 2020-08-12, 23:52:48 »
Some detail shots. I used the HDRI in dome mode but instead of using a shadow catcher I used a plane with an 8K asphalt texture pack from Alex Bowen and opacity gradient ramp map so that the in focus areas were nice and detailed (the HDRI is only 8K x 4K) and it then faded and blended into the HDRI map.

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Gallery / Re: The Sole Bay Commission
« on: 2020-08-10, 13:48:35 »
Some interior shots. The in camera depth of field did weird things to the brushed finish on the steering wheel spokes which I'll have to investigate.

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Gallery / Re: The Sole Bay Commission
« on: 2020-08-05, 20:55:57 »
A few more shots.

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Gallery / The Sole Bay Commission
« on: 2020-08-05, 20:53:40 »
Another Porsche 911 Re-imagined by Singer this time based on my favourite beer, Broadside by Adnams brewery in Southwold.
The projection mapping isn't perfect in places, but I need to get on with the interior and detail renders as well as other projects.

3DS Max 2019, Corona 6 (Daily Build) & Photoshop

Porsche 911 Singer model by Symon Kubicki - https://www.behance.net/gallery/73717745/911-by-Singer-3D-modeling-%28free-model%29
Backplates & HDRI by CTC Creative Studio - https://gumroad.com/ctc

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Gallery / コンクリート
« on: 2019-10-07, 21:55:39 »
An entry for the 30th Automotive CGI competition - Concrete Environment

I wanted to emulate the work of CGI artist and photographer Dave Cox with a light painted image. This would also hopefully force me to remember and stretch long since used Photoshop compositing skills. Just doing post work in the VFB had become a slight crutch that I need to break away from occasionally.

I used light mix to render out each layer separately along with a number of masks which out allow me to paint in/out the various layers to create the final image. A full write up can be found  here - https://www.behance.net/gallery/85569673/_

Criticisms are always welcome, I'm relatively happy with the result but this was more about the journey than the destination.

Rendered in 3DS Max 2019 with Corona 4.0

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Gallery / Re: BrendfordLock
« on: 2019-08-20, 13:06:25 »
Nice! My office window looks out onto this development.

12
Gallery / Re: Oh Canada!
« on: 2019-07-02, 14:56:14 »
Some quick motion shots. I used Photoshop path blue to add motion blur to the HDRI map and then plugged it into the Corona bitmap with the dome setting enabled. Difficult to match the real world principles of motion blur which would be much less than shown in areas that are further away from the camera but probably good enough for quick images.

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Gallery / Re: Oh Canada!
« on: 2019-07-02, 14:52:41 »
If I may - the car looks a bit too clean given that it has just been driving that road full of snowy dirty slurry :-)

I know, but at the same time if I'd have made it dirtier some people would wonder why I would pose and photograph a dirty vehicle for glamour shots. I also wasn't entirely comfortable in my ability to make the dirt look real enough no to be distracting so I went for a small subtle amount behind each tyre.

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Gallery / Re: Oh Canada!
« on: 2019-07-01, 11:56:30 »
Perfect place to showcase your new wheels - in the middle of icy public road, next to the blind turn ;]

Nice renderings!

Thanks Romullus. Nothing quite says "Canada" like a snowy environment, even if that environment was actually photographed just outside Atlanta, Georgia.

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Gallery / Oh Canada!
« on: 2019-07-01, 09:58:22 »
"Canada is like a loft apartment, over a really great party." - Robin Williams

Happy Canada day to my friends and family in the true north. I decided to render a coupe version of McLaren Canada's 570S Convertable MSO commission. 570S model by RexFu with the HDRI & Backplate set by AutomotiveCGI/CGI Plates.
I'll have some more breakdown shots and motion shots using just the HDRI + Corona dome map to add later this evening.

3DS Max 2020 & Corona 4.0 with Lightroom used for the quick post work

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