Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TomMannington

Pages: [1] 2 3 ... 5
Gallery / Re: Simple 65
« on: 2021-01-18, 09:16:06 »
Awesome work mate, I'm at the moment working on a personal project with the same model but in Unreal engine. I really like your design.

Thanks! This is one of the few projects I've worked on where I didn't get bored or fed up of it of it by the end.

Gallery / Re: Simple 65
« on: 2021-01-11, 17:26:08 »
Interior Fisheye images using Corona Camera and some overall scene setup images

Gallery / Re: Simple 65
« on: 2021-01-11, 17:23:53 »
Additional images.

Gallery / Simple 65
« on: 2021-01-11, 17:18:39 »
A project in 2 parts.
Firstly, this is how I would resto-mod a 1965 Ford Mustang. Keeping much of the original styling, no flared arches or overfenders, but simplifying the metalwork dressing, adding a set of modern, proportional 5 spoke wheels & tires and updating the interior.
Secondly, rendering the car in a full 3D scene I've been working on that means I'm not restricted by camera angle or focal length or lighting direction, relatively lightweight and renders fast. As well as making sure the car is always the main focus of the image. It's all Corona scatters driven by distance maps to I can change the size of the scene easily. The barrier is done with Railclone, as that bends geometry where Corona Spline scatter doesn't.

The mustang is courtesy of Wire Wheels Club, who have a number of excellent free models -
Free OMP Steering wheel model by Swedge design -
Lighting is Corona Sun & Sky

I plan to have more variations of the scene (I have already done Maize and Sunflower fields in the background) so that I can tailor the scene easily to the type of vehicle I'm rendering.

3DS Max 2019, Corona 6.0 & Adobe Photoshop

Gallery / Re: A Study in Carbon - 1975 BMW CSL 5.0
« on: 2020-11-10, 17:40:55 »
Some additional images

Gallery / A Study in Carbon - 1975 BMW CSL 5.0
« on: 2020-11-10, 17:37:45 »
Inspired by the work of Speedkore who restomod classic cars (and some modern ones) with carbon fibre bodywork, especially a 1974 BMW CS 3.0 built for Robert Downey Jr.  Based on a free model by Simon Grover -

3DS Max 2019, Corona 6.0 & Photoshop

Gallery / Re: RWB Cleveland
« on: 2020-08-19, 09:42:12 »
Doing it all in the Corona VFB means the DoF of a Corona Camera & backplate never really matches up.

Yeah, Corona users has been complaining about this for very long. It would be nice if the team would finally address this issue.

You guys mean that the Corona DOF cannot be disabled for the background/backplate image, right? So when using a photo, which already has some DOF, the final DOF is amplified?

(Internal ID=147284084)

Yes. Though I suspect a problem may occur when taking into account the shadow catcher ground plane. Disabling the DoF for the backplate but not geometry would still result in differences in DoF where a shadow catcher is used unless that could be excluded from DoF as well.

Gallery / Re: RWB Cleveland
« on: 2020-08-17, 15:56:33 »
Doing it all in the Corona VFB means the DoF of a Corona Camera & backplate never really matches up.

Yeah, Corona users has been complaining about this for very long. It would be nice if the team would finally address this issue.

I like your Porsche renderings a lot. Keep them coming!

Is this modified Szymon Kubicki's model, or completely independent one?

Thanks Romullus! The model is purchased, with a lot of modifications -

Gallery / RWB Cleveland
« on: 2020-08-17, 13:02:32 »
"There's something about this that's so black, it's like how much more black could this be? And the answer is none. None more black."

I'd wanted to do an all black RWB for some time and this quote I thought fits rather well with the wonderful absurdity of RWB Porsches. There are another couple of Tap references in the images, but I wont give them away.

I used a different workflow this time, using both the "for compositing" option in the Corona shadow catcher material as well as "transparent alpha" combined with Corona light mix to be able to seperate lighting elements such as the head & tail lights. Using the "For compositing" meant I could better match the DoF of the backplate which was stopped down to f/4 on a 35mm sensor, and composite in photoshop. Doing it all in the Corona VFB means the DoF of a Corona Camera & backplate never really matches up.

I've also attached the photoshop layer stack to show the compositing workflow. I prefer the end result with this method but it is slow and does mean less images produced in the same timescale as I had to render out a "For Compositing" render which takes a lot longer to get down the the noise threshold as well as a standard lightmix one.

3DS Max 2019, Corona 6.0 (RC2) & Photoshop

Gallery / Re: The Sole Bay Commission
« on: 2020-08-12, 23:52:48 »
Some detail shots. I used the HDRI in dome mode but instead of using a shadow catcher I used a plane with an 8K asphalt texture pack from Alex Bowen and opacity gradient ramp map so that the in focus areas were nice and detailed (the HDRI is only 8K x 4K) and it then faded and blended into the HDRI map.

Gallery / Re: The Sole Bay Commission
« on: 2020-08-10, 13:48:35 »
Some interior shots. The in camera depth of field did weird things to the brushed finish on the steering wheel spokes which I'll have to investigate.

Gallery / Re: The Sole Bay Commission
« on: 2020-08-05, 20:55:57 »
A few more shots.

Gallery / The Sole Bay Commission
« on: 2020-08-05, 20:53:40 »
Another Porsche 911 Re-imagined by Singer this time based on my favourite beer, Broadside by Adnams brewery in Southwold.
The projection mapping isn't perfect in places, but I need to get on with the interior and detail renders as well as other projects.

3DS Max 2019, Corona 6 (Daily Build) & Photoshop

Porsche 911 Singer model by Symon Kubicki -
Backplates & HDRI by CTC Creative Studio -

Gallery / コンクリート
« on: 2019-10-07, 21:55:39 »
An entry for the 30th Automotive CGI competition - Concrete Environment

I wanted to emulate the work of CGI artist and photographer Dave Cox with a light painted image. This would also hopefully force me to remember and stretch long since used Photoshop compositing skills. Just doing post work in the VFB had become a slight crutch that I need to break away from occasionally.

I used light mix to render out each layer separately along with a number of masks which out allow me to paint in/out the various layers to create the final image. A full write up can be found  here -

Criticisms are always welcome, I'm relatively happy with the result but this was more about the journey than the destination.

Rendered in 3DS Max 2019 with Corona 4.0

Gallery / Re: BrendfordLock
« on: 2019-08-20, 13:06:25 »
Nice! My office window looks out onto this development.

Pages: [1] 2 3 ... 5