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Messages - TomMannington

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16
Gallery / Re: The Isleworth Commission
« on: 2019-03-11, 10:15:47 »
Is this your new garden shed, Tom?

:D

Looks very cool, nicely done.

Cheers mate, this is indeed the first piece of work to emerge from the Mannington Institute for Mediocre Visualisers, or MIMV as no one will be calling it. Alas, a mere 9m sq of floorpace will have to do for now.

17
Gallery / Re: The Isleworth Commission
« on: 2019-03-11, 10:13:47 »
Looks very good! The only thing i don't like, is wheel reflection on the door. Looks rather strange. I think photographer would try to search for better angle or close the door. Exhaust pipes reflection on the body doesn't look pleasant too.

I know what you mean about the door reflection, but I want to showcase some of the interior and if i opened the door further I lost the decal on the door. A better retoucher would have probably edited it out. To be honest I hadnt notced the exhaust pipe reflections, its probably one of those things you stop noticing after you have been looking at a piece of work for a while and if I go back to it I'd retouch them out.


Hi looks awesome. Love that you decided to create whole studio from scratch.

I’ve a few questions:

1. How did you create this huge soft box above the car? Did you use hdr custom texture for that or some procedural light? It looks really realistic.
2. Is there any chance to share or sell your studio setup/scene for learning purpose?

Thank you for the answers. :)



:D

Looks very cool, nicely done.
[/quote]

The soft box is just a box with a Black-White-Black gradient ramp applied to the diffuse slot to soften the reflections on the edge of the box.
I dont have any plans to make the scene available yet, Toby Lee (Apex Automotive on Behance) has a tutorial on the techniques involved with this.

Hey Tom, quite nice.

My suggestion: make it a bit less perfect and clean. Reality is never that perfect.
A tiny bit of variations in the gloss of the car paint... just a hint... as if a human had polished it, not a robot... :)

Some variations in the studio background material. Some patina on the blades of the studio spots. Some finger prints on the digicam...
Some reflections from dust in the air, etc...

:)

I'd normally have done all this but time was not on my side. The scene will get used again and expanded upon with some more details to the warehouse and materials.

18
Gallery / The Isleworth Commission
« on: 2019-03-08, 14:34:14 »
My entry for the Automotive CGI render contest 26: Studio Porsche.
The brief was to create a studio shot using Syzmon Kubicki's Singer Porsche 911 - https://www.behance.net/gallery/73717745/911-by-Singer-3D-modeling-(free-model)

I decided to go for a full CGI environment in order to further experiment with Toby Lee's Automotive Studio lighting techniques (https://www.behance.net/gallery/66334797/Tutorial-Basic-Automotive-Studio-Lighting) and try to create a scene that could serve as an environment render and a hero image of the car itself. I don't have any experience with lighting or photgraphing cars so please don't take this setup seriously.

The strut aluminium framework I had already created for a job at work so built a quick set framework and then the warehouse around that followed by added various props in the foreground to break up the open space left by my choice of camera angle.

With the exception of the interior lights and headlights all the lighting is indirect lighting created by the left and right fill lights bouncing off the top plane. These two exclude everything except for the bounce plane above the car.

I also took it as an opportunity to spec a Singer as I would have liked. I added tesselation and turbosmooth modifiers to the interior leather weave and then converted them to Corona proxies to cut down on memory useage, and file opening times. The weave is a mix of leather and suede and I tried to pay close attention to Singer's material finishes so there was a liberal use of the complex fresnel map for the nickle plated metal and gold plated wheel nuts etc. I went with a muted grey paint finish with darker grey stripework and blue porsche decals to match the interior leather.

The final hero image has a small amount of retouching in photoshop to remove the rear bounce board reflection and some small reflections that I didn't like.

Hope you all like it and feel free so suggest any critisisms you may have.

19
Work in Progress/Tests / Re: Custom Honda NX650 Tracker
« on: 2019-01-14, 12:21:17 »
I live streamed some material creation for an hour last night, didn't really have anything planned out so much of it is is trial and error experimentation. I'm moving into a new studio space in the next couple of weeks and hopefully by then I'll sort out some audio and possibly a webcam too.


20
Work in Progress/Tests / Re: Custom Honda NX650 Tracker
« on: 2018-12-13, 21:52:38 »
Seat texturing. Tried to weather the brown leather slightly, but I'm still toying with it.

21
Work in Progress/Tests / Re: Custom Honda NX650 Tracker
« on: 2018-12-13, 21:49:20 »
Some further weld details on the frame. I also removed the cover bracing on the seat frame which I will replace with some that is more akin to Classified Moto's style

22
Gallery / Re: 1964 Chevrolet C10 Custom Pickup
« on: 2018-11-28, 11:10:31 »
Green on green looks good! And thanks for sharing a nice tutorial.

Thanks Andres

23
Gallery / 1964 Chevrolet C10 Custom Pickup
« on: 2018-11-26, 23:42:36 »
Another lunchbreak experiment using a C10 pickup I had textured but not finished. Started out using Toby Lee's studio lighting technique but was getting silly 3hr predicted rendertimes for a 1080p image so I used plane lights with the gradient in a map slot instead which unfortunately aren't as subtle.

3DS Max 2017, Corona 3.0 & Photoshop

Chevrolet C10 model by Chris Pryke
Front tyres from CG Trader
Wheels from 3D Sky
Toby's studio lighting tutorial:
t=1291s

24
Gallery / Foundry Gardens Sale & Markeing Suite
« on: 2018-11-14, 16:28:19 »
Sales & Marketing suite proposal for one of our clients, Countryside Propoerties.

Most of our porposals are viewed on 1080p screens in compressed pdf files so there normally isnt any point in rendering out anything higher res or, better quality than 2-3% noise threshold as the tunaround time on these proposals is also quite short.

3DS Max 2017 & Corona 1.7.4 & Corona Image editor

25
Work in Progress/Tests / Re: Custom Honda NX650 Tracker
« on: 2018-11-12, 23:02:33 »
Frame paint as well as some experimentation with the Welder script from JokerMartini

26
Gallery / Shelby Cobra 427 Keno Light
« on: 2018-11-01, 22:59:22 »
These were for the Automotive CGI facebook group competition a couple of months ago. I wanted to revisit the post work once it was over but have only just got round to it.
The scene is fully CGI with a liberal use of the corona distance map to control both the scattering of the grass/leaves but also the displacement on the ground plane.
These whole scene was a mixture of experimentations from the lacquered aluminium bodywork panels to the distance maps and using the old ivy generator to grow ivy up a tree instead of the usual wall.

3ds Max 2017, Corona 1.7 & Photoshop

28
Gallery / Porsche 911 GT2 RS
« on: 2018-10-27, 22:15:10 »
A short project experimenting with Photoshop's Path blur tool to simulate motion. Not quite as quick, accurate or user friendly as Virtual Rig Studio but its essentially free it's worth playing around with.

3dsMax 2017, Corona 2.0, Photoshop

Porsche 911 GT2 RS model by Thomas F - https://www.behance.net/tehrenderguy
HDRI maps & Backplates by HDRmaps - https://hdrmaps.com/freebies/golden-autumn-road

29
Work in Progress/Tests / Re: Custom Honda NX650 Tracker
« on: 2018-10-19, 09:50:59 »
Google tells me it is a jeans brand serial number, so it's your favorite pair of jeans.
I live in the Netherlands so please send the beer by postal service ;-)

Not even close I'm afraid. My favourite pair of jeans is whichever is cheapest that fits my comically proportioned body.
I envy you in the Netherlands, with your ability to buy Orangeboom lager, which no longer seems to be widely available in the UK anymore.

30
Gallery / "Because in a split second, it's gone."
« on: 2018-10-12, 23:15:02 »
Quick lunchtime render project of a McLaren Senna.
Definitely not my favorite in the McLaren range but that rear wing gave me the opportunity to play around with a composition I'd been thinking of since Greg Zaal released this HDRI.
HDRI lighting (set to dome mode) with a single strobe light & environment volumetrics to give the hanger opening a bit more pop.

Senna model by Thomas F - https://www.behance.net/gallery/71074435/FREE-2018-McLaren-Senna-3D-Model
HDRi environment by HDRI Haven - https://hdrihaven.com/hdri/?h=small_hangar_01

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