Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - cecofuli

Pages: 1 2 [3] 4 5 ... 106
31
Gi vs AA = 60?!!!
LSM= 4.0?

My friend, listen romullus suggestions.
Reset the file and use the default settings.

33
Hello,

as in the title,  the "NOW" button in the Scatter lister doesn't work.

But, the "Update now" button in the Corona Scatter Viewport Display rollout works fine.

I think it's a bug.

EDIT: the same with v5.0

Thank you =)

34
Ahh... =) It was two years old discussion. Ok, we will wait for the fix . Thank you!

35
Where? =) Ah ah ... ^__^

36

Why did you move this thread in the resolved section? =)

37
Hi Rowan,

I never spoke about " the v-ray material".
And, in v6.0 RC1, the CoronaDistance map warning message error is fixed.

By the way, try these steps:

(1) open the attached scene and render it in 3ds Max (v6.0 RC1). Everything is fine.
(2) Now export the scene and render with the Standalone version.
(3) We can see the red warning of the CoronaDistance (nice fix), but the plane is "white" (no Bitmap or warning message).
(4) In 3ds max, change the Exposure (EV) parameter from -4.0 to 0.0.
(5) Export again and render with the Standalone.
(6) Now you are able to barely read the message : " Unsupported 3ds max Bitmap map", with the text is overexposed (see my previous image).

In conclusion, in this new message there is the same problem we had with the CoronaDistance warning message.


38
Hi Roman,

that's nice =)
did you fix also the exposure bug?

39
Hello,

as in the title, Standalone v6.0 RC1 doesn't support standard Bitmap.
If I enable the "Always use standalone maps" parameter, I'm able to see the Bitmap in the VFB.

Is it a bug or what?

EDIT: Ok, I see the "problem". It's the same issued we had here:

https://forum.corona-renderer.com/index.php?topic=29992.0

In short, when I run the Standalone v6.0 RC1 , I wasn't able to see the text "Unsupported 3dsmax map : Bitmap" text because I changed the Exposure parameter.
Anyway, why is Bitmap no longer supported now?

Also, from what I saw, only a few Color Correction parameters are supported with Standalone, even if you wrote in the RC1 Change log:
"Added standalone export support for 3ds Max ColorCorrect map"
Do I miss something?




40
Hello,

 the Normal Map warning message behavior in v6.0 is different than v5.0.

Open the scene in attachment and render it with both v5.0 and v6.0.

(*) In v5.0, I don't receive any warning message, since the Bump channel is OFF.
Only when it is on, Corona shows me the warning message.

(*) In v6.0, it doesn't matter if the Bump checkbox is ON or OFF: Corona always show me the warning message

In my opinion, v5.0 has much cleaver behavior.

Is it a bug or is it an internal decision? =)

41
Remember to disable all tone mapping parameters if you want to obtain the same result in post.

Render in VFB + TONE MAPPING OFF = Composite version


42
I think we need to wait v6.0 RC2  (^__^)

43
Same problem here.

When I save the .max file (on my C:/ or in network), I receive this message:

"Error writing to file"

Then, 3ds Max crash immediately.

If I delete the CoronaScatter object, the saving process works fine and I have no error.
So, here, the crash is related to the CoronaScatter object.
If I import this CScatter object in an empty scene, and try to save, 3ds Max crash O_O

The "funny" thing is that, in this scene, I have another CScatter.
And, with this CSCatter in the scene, I can save with no problem.
It's the first CScatter to create me problems.


44
[Max] Daily Builds / Re: Adaptive enviro sampler playground!
« on: 2020-07-30, 10:43:59 »
I redo the test using RC1: same exact result


45
[Max] Daily Builds / Re: 4K Cache thread
« on: 2020-07-30, 10:24:58 »
Hello Ryuu,

thank you.
I did a test with the new RC1 and the situation is worse =). 4:46 minutes rendering time with 4K vs 30 second with UHD Cache (I did this test twice).
If I want to obtain 30 seconds with 4k Cache, I must change Quality= 0.1.

Also, using 4K Cache in IR,  I have zero improvements.

UHD Cache= 6-7 FPS
4K Cache = 0 FPS


Pages: 1 2 [3] 4 5 ... 106