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Messages - cecofuli

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1
Simple way: delete 3dsmax.ini and you will reset 3ds Max to the default state (do backup first)

2
[Max] General Discussion / Re: infinity mirror error?
« on: 2020-10-06, 15:36:44 »
I thin he didn't like to see so many mirrors =)

3
[Max] General Discussion / Re: infinity mirror error?
« on: 2020-10-05, 12:36:31 »
Hello renderbox,

this is correct. Since Corona is a physics based engine, as in real life, if you put two mirrors facing each other, this is what happens =)



The "solution" is to change camera angle.

4
Maru,

I hope you will like it (^__^)

5
Hello,

I am proud to announce the release of the book "Corona - THE COMPLETE GUIDE".
The writing took four years and it would never have been possible without the Corona team support.

The guide will be available towards the end of November.

--- LINK ---




6
Thank you =)

7
Hello,

I'm using a dual monitor setup and 3ds Max is on the Monitor 2.

(*1) Open FILE A and click render: the VFB is on Monitor 1. Click stop.
(*2) Move the VFB on Monitor 2 and click render again.
(*3) The VFB is on Monitor 2: it remembers its position. Good.

(*4) Now I open a new FILE B and click render: the VFB is on Monitor 1 again.
(*5) So, I need to move again the VFB on Monitor 2.

I think it's a bit annoying. Is is a feature or what?

Thank you =)



8
[Max] General Discussion / Re: Corona Scatter
« on: 2020-09-09, 16:42:06 »
We have no official info.
From rumors, we should see something in the end of this year...

9
Hello Rowan,

as usual, with UNC Path //

I tried now to create a UHD and then "load from file", rendering using BB :it's fine. The node doesn't calculate any UHD Cache.

10
Eh eh eh ... good question ^__^

It was possible with v6.0 18 June, then, they changed something inside the code when "Always" is selected.
What they wrote in the help-desk and in the blog is not 100% correct, and they must update the text.

11
Hello,

I think there is a problem when you set 4K Cache in load mode.

If you run Backburner, the nodes don't use the .4k file loaded, but they calculate a new .4k Cache from scratch.
If I run the same render in local, everything is ok and my workstation use the .4k file loaded.

Thank you.


12
Hello,

I opened a ticket a few weeks ago, but I have never received answer.
 
I think something is wrong when Propagate masks is set to "Always". Look at the next image.
In v6.0 18 June, I was able to see the Corona logo on the 4th glass and also the Environment (green arrow).
In v6.0 FINAL, the Environment isn't displayed (good),  but also the Corona logo disappeared (red arrow).

Is it a bug or what?




13
Hi rowmanns,

glad to be  helpful =)

14
[Max] General Discussion / Re: Corona Scatter
« on: 2020-09-02, 03:10:11 »
I think you have to wait CoronaScatter PRO.

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