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[C4D] General Discussion / Re: vray max to corona c4d
« on: 2025-08-22, 11:16:52 »
Falloff with a custom curve > Fresnel map (you can create a custom curve in it)
Composite (multiple layers, masks, different blending options) > This one is tricky. I am not a C4D expert, but I think the only way would be to stack multiple Fusion shaders or Corona Mixture shaders.
C4D's layer shader is quite capable of doing all sorts of layering with masks and different blending options, for a lot of layers in a single node.
Fresnel could be a bit tricky, as far as I understand you can use maps as inputs in max whereas C4D just can use plain colors. But with masking you should be able to achieve pretty much the same.