Author Topic: vray max to corona c4d  (Read 795 times)

2025-08-19, 16:30:07

iacdxb

  • Active Users
  • **
  • Posts: 777
  • 3D Deisgner
    • View Profile
    • www.behance.net/iacdxb
Hi,

3ds max and c4d user around who anyone help me convert a V-Ray Max material to Corona in Cinema 4D?
The Corona converter isn’t handling it properly, especially with the composite, falloff, and blend maps used in this material.
I’m not a 3ds Max user, so I could really use some support on this.

Thanks.
...
« Last Edit: 2025-08-20, 07:24:45 by iacdxb »
Windows, Cinema 4D 2025.

2025-08-20, 17:55:34
Reply #1

Steven_IAS

  • Active Users
  • **
  • Posts: 19
    • View Profile
Can you take a Max Corona material over to C4D?

2025-08-21, 15:16:49
Reply #2

Cinemike

  • Active Users
  • **
  • Posts: 1020
    • View Profile
I can't make out much from the blurry screenshot, but if the material uses native Max nodes that don't have an equally capable counterpart in C4D, a one-to-one translation might not be possible.

2025-08-21, 17:23:45
Reply #3

iacdxb

  • Active Users
  • **
  • Posts: 777
  • 3D Deisgner
    • View Profile
    • www.behance.net/iacdxb
Can you take a Max Corona material over to C4D?

Corona does not convert properly as its final result.

...
Windows, Cinema 4D 2025.

2025-08-21, 18:07:21
Reply #4

maru

  • Corona Team
  • Active Users
  • ****
  • Posts: 13838
  • Marcin
    • View Profile
Bitmap - this one is easy
Color Correction > Corona Color Correct
Falloff with a custom curve > Fresnel map (you can create a custom curve in it)
Composite (multiple layers, masks, different blending options) > This one is tricky. I am not a C4D expert, but I think the only way would be to stack multiple Fusion shaders or Corona Mixture shaders.

Other than that, rather than replicating everything 1:1 exactly how it is in Max, I would recommend eyeballing it.
Marcin Miodek | chaos-corona.com
3D Support Team Lead - Corona | contact us

2025-08-22, 11:16:52
Reply #5

Cinemike

  • Active Users
  • **
  • Posts: 1020
    • View Profile

Falloff with a custom curve > Fresnel map (you can create a custom curve in it)
Composite (multiple layers, masks, different blending options) > This one is tricky. I am not a C4D expert, but I think the only way would be to stack multiple Fusion shaders or Corona Mixture shaders.


C4D's layer shader is quite capable of doing all sorts of layering with masks and different blending options, for a lot of layers in a single node.
Fresnel could be a bit tricky, as far as I understand you can use maps as inputs in max whereas C4D just can use plain colors. But with masking you should be able to achieve pretty much the same.