Recent Posts

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[Max] I need help! / Re: Windows glasses, distorted
« Last post by TomG on Yesterday at 21:04:59 »
That's exactly it yep :) Build the scene in a way that represents the real world (I was going to say "reflects the real world" but that was too bad a pun even for me!)
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Below is our second release candidate for Corona 12 Update 2.

Please check this article covering the risks of using daily builds: Daily Builds FAQ
Use daily builds at your own risk and always make backups of important projects before opening them with a daily build installed.

You can download this build from Chaos account's downloads page or from Google Drive.

Changes in Corona 12 Update 2 for Cinema 4D (Release Candidate 2):
  • Fixes
    • Installer should no longer open browser with localhost:30304 at the end of licensing server installation
    • About dialog is closed when opening Chaos Account dialog to avoid issues with Z-ordering of multiple modal windows
    • Fixed mouse scrolling in Corona VFB when mouse is over disabled widgets
    • Fixed changing of selected render pass in Corona VFB on macOS using mouse wheel
    • Improved few error messages related to licensing
    • Removed some unnecessary UI initializations in non-GUI versions of Cinema 4D and related tools (removes "DevTools listening on ..." message in console of c4dpy, command line render etc)
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[Max] I need help! / Re: Windows glasses, distorted
« Last post by FANO333 on Yesterday at 18:29:48 »
yes, I work with a double glass but they are 2 planes, maybe I have to try putting 2 boxes...
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[Max] Bug Reporting / Re: Problems Rendering Animation!
« Last post by dfcorona on Yesterday at 18:02:35 »
It is actually not so hard.

On the frame where the issue appears, check camera position, check the objects above it from top view.
Almost always the problematic objects are above the camera. Select them, then "Get from selected" in material editor. This way you filter out just a few material and objects to check.
Hi Aram, Yes you are correct, I just opened the scene which is large, over 2.7GB compressed. It has multiple floors in one shot and the camera is under the object looking at top down. Thanks for that, I'll keep it in mind. It just sucks that you will not find this issue till you render out an animation. out of 240 Frames of one shot, maybe 15 frames have this issue, and not all in a row. It wasn't util frame 105 that this started. But since fixing the issue changed the lighting slightly I had to rerender the entire shot again.
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[Max] I need help! / Re: Windows glasses, distorted
« Last post by Aram Avetisyan on Yesterday at 17:41:56 »
It is called double/triple glazing. Basically there are multiple planes which catch reflections.
It is pretty easy to get this effect when you have the geometry correct.
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[Max] Bug Reporting / Re: Problems Rendering Animation!
« Last post by Aram Avetisyan on Yesterday at 17:38:11 »
It is actually not so hard.

On the frame where the issue appears, check camera position, check the objects above it from top view.
Almost always the problematic objects are above the camera. Select them, then "Get from selected" in material editor. This way you filter out just a few material and objects to check.
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[Max] Bug Reporting / Re: Problems Rendering Animation!
« Last post by dfcorona on Yesterday at 16:38:20 »
Thank you guys for all your help. I fixed the issue and look forward to hopefully having an easier solution for finding the problematic material in the future, it's tough with thousands of materials.
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[Max] I need help! / Re: Windows glasses, distorted
« Last post by FANO333 on Yesterday at 16:23:16 »
Yes, I attach another rendering, so you can see the efect better
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[Max] I need help! / Re: OCIO / ACEScg
« Last post by mrsacan on Yesterday at 15:50:16 »
RGB primaries set to "auto" should give you the correct results.

My last screenshot is set to auto, maybe I'm missing something else in another screen/option?
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[Max] I need help! / Re: OCIO / ACEScg
« Last post by mrsacan on Yesterday at 15:48:53 »

Which version of Corona are you using?

There were related fixes which should be in latest Corona 12 Update 2 release candidate. If possible, please try with it.
I suppose your veneer texture has nothing special and should be with sRGB primaries.

12 update 1 (hotfix 1)
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