Recent Posts

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Not all materials are created equally, some are simple and will work fine in any scenario, others are more complex and might require some tweaking to work best in specific scenes. If you think there's an issue with some Cosmos material, it is best to contact the support team and share your concerns with them https://support.chaos.com/hc/en-us/requests/
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When scattering is disabled, and only absorption and emission is used, it should render almost instantly.
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Thanks Maru. This is the last resort solution. Volumes are rendering with big penalty in comparison to aerial effect of CoronaSky.
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Not sure what you mean  by Corona native siding materials, but it's a common issue with displacement, it's just not very good at steep, sharp corners. You can improve situation by lowering displacement screen size as suggested, but it comes at the price of increased RAM consumption and longer parsing time and the issue is still there, just less visible. Better solution would be to modify your displacement maps by blurring them, so that displacement wouldn't have to work so hard and give much better result even at default settings. The downside of that method is that it can slightly change the look, so you must keep an eye to not over done it.

I’ll give this a try. It meant that Corona’s library includes siding materials with the same issue. I don’t understand why they offer a material that doesn’t work properly in the software.
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Gallery / Swiss Living Room
« Last post by MattiaPenazziArchitect on Yesterday at 18:53:17 »
Hi everyone!
Just finished this interior visualization of a cozy Swiss living room. I went for a clean and bright look, using natural materials and soft neutral tones to create a calm, welcoming feel. Light plays a key role throughout the space, helping to highlight the simple layout and subtle details. Nothing too dramatic, just a quiet balance between comfort and elegance. Hope you like it!
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[Max] I need help! / Re: [solved] Environment override not working
« Last post by ColeTrickle on Yesterday at 16:32:10 »
Is there a way to achieve this for an interior shot where there is glass in-between the camera and environment? seems to only work if I hide the glass, but I want the reflection...



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[C4D] General Discussion / Re: AI image enhancer
« Last post by slowgojoe on Yesterday at 08:58:32 »
Hi, this is the same for me. The "Ai enhance" button is grayed out in the vfb even after having added the 'ai enhance' render element, and waiting for the render to finish.

Edit: figured it out - it was the render resolution. I missed the note in the documentation about minimum and maximum render size.

"Note: The width or height of the rendered image for the AI Enhancer to work must be no less than 512px and no more than 2048px."
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[C4D] General Discussion / Re: Falloff alternate in C4D
« Last post by burnin on 2025-07-05, 23:42:15 »
as noted, you could go via "Fusion" route....
e.g.
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[C4D] General Discussion / Re: Falloff alternate in C4D
« Last post by iacdxb on 2025-07-05, 17:56:30 »
Not sure what exact shader can be used in C4D, but in Max I would use the Falloff as a mask inside a Mix node.

hahahaaaa... this 3ds max screen shot, not c4d.

...
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[C4D] General Discussion / Texture with UDIM
« Last post by iacdxb on 2025-07-05, 17:16:32 »
Hi, has anyone tried using UDIM textures in C4D 2025.3?
I tested it with a bitmap and set the UV tiling mode to UDIM, but it doesn’t seem to work. The side texture, which should appear using the second tile, isn’t showing up.
Attaching some screenshots for reference.
Thanks!
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