Recent Posts

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[C4D] I need help! / Re: Corona Shadow Catcher for interior
« Last post by edoardo_explorer on Today at 21:20:57 »
Yes, they used sun and sky I put in the scene to simulate the real light coming through the windows in the photo.

The red circled part is shadow from the new armchair (because floor and walls are SC, only the ceiling is an object without SC) and the green circled are areas where the new shadows from the ceiling ovelaps the existing shadows of the photo.

So basically shadows of the room are doubled. But this time shadows of the ceiling only.

I really don't know how virtual stagers can do it easily!
A way could be use a 360° hdri of the space, give the SC to the entire model, so the room should not be affected by the light and the armchair is light correctly.

But if you don't have a 360° I don't know if it's possible
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[C4D] I need help! / Re: Corona Shadow Catcher for interior
« Last post by jojorender on Today at 20:54:18 »
… render the furniture without using SC and then mask them with mask ID in photoshop, and manually add shadows and reflections on the floor.
But I don't know if there is a way to export just shadows and reflections ready to use.
What a nightmare. Can you imagine any revisions and then constantly photoshopping previews…NO, THANK YOU!
I tried shadow multipass, but I can’t get anything useful.

So they used sun and sky to light this scene? Is the red circled part a shadow from the new chair or already in the original image?
What are all these ghosty layers green circled? If this is what they got out of the VFB, it still needs a ton of photoshop.

While exterior shadow catch works OK, the interior part….well, could be better.
Virtual staging is pretty big in the nyc real estate market and you see a few good examples but a lot more horrible, generic light images that should not exists.
I guess most virtual stagers don’t use corona or found some workarounds.
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[Max] I need help! / Re: Discrepency between Beauty and Light Mix
« Last post by dj_buckley on Today at 18:14:55 »
If it crashes for us opening it, definitely not a waste of time, as we'll be looking to fix that crash too as a bonus extra. TBH sending in a scene always helps, so is never time wasted. And we do appreciate you taking the time to do that!

It's all good. 
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[Max] I need help! / Re: Discrepency between Beauty and Light Mix
« Last post by TomG on Today at 18:13:37 »
If it crashes for us opening it, definitely not a waste of time, as we'll be looking to fix that crash too as a bonus extra. TBH sending in a scene always helps, so is never time wasted. And we do appreciate you taking the time to do that!
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Gallery / Interior Rendering: El Camino Del Norte, California
« Last post by Render Vision on Today at 17:56:48 »
https://forum.corona-renderer.com/index.php?board=3.0


Location: California
Visualization: Render Vision

Step into the refined interiors of El Camino Del Norte villa in California! We've designed 3D interior renderings that unveil the villa's post-renovation character. Abundant natural light floods through expansive windows, creating a bright and inviting atmosphere. We've chosen subdued natural tones – warm beige and sandy hues – to contribute to an elegant and tranquil environment. These color palettes evoke sophistication while maintaining a connection to the natural surroundings. Cozy fireplaces, seamlessly woven into the design, add a touch of warmth and charm. Every detail in our 3D rendering speaks to the future possibilities that await within these walls. Choosing a home is a big decision, and we're here to bridge the gap between imagination and reality.
Can you picture yourself living in this villa under the Californian sun?

More information about our works you can find on
www.render-vision.com
www.instagram.com/render_vision_de/





We hope you liked our work. Please feel free to contact us at
partner@render-vision.com
www.render-vision.com
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Also I find that if AA is not near perfect, doubling the resolution with, for example, Topaz Gigapixel creates very noticeable artefacts where the AA was jagged. Just something to consider.
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[Max] I need help! / Re: Discrepency between Beauty and Light Mix
« Last post by dj_buckley on Today at 16:28:59 »
I have no idea what part of the scene is causing it.  Also I had a previous message from support saying they can't even open the scene because it crashes despite me having no issues at all opening it at my end.  So it seems it was indeed a waste of time.
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[Max] I need help! / Re: Discrepency between Beauty and Light Mix
« Last post by Avi on Today at 16:26:41 »
Hi,

The scene is still needed for our investigation so when we fix the issue, we will test it in the reported scenes if it is working well or not.

Just a tip: You can always simplify your scene and send only the part that is causing the issue, it can save you all that hassle.
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[Max] I need help! / Re: Discrepency between Beauty and Light Mix
« Last post by dj_buckley on Today at 15:28:36 »
Response from support -

"Hello,
 
After discussing this issue with our devs, it seems like they are aware about this issue, and it is currently logged in our system. It is currently being investigated. According to our devs, this can rarely happen when user uses UHD or 4K cache.
 
We will let you know if there are any updates on this."

Would have been good to know that before I spent half a day sorting the scene out ready for upload then waiting ages for the 6GB file to actually upload
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[C4D] I need help! / Re: Displacement map rendered jagged
« Last post by mac_bean on Today at 14:46:49 »
Have you tried to lower the pixels of the displacement to 1 in the render settings?
Yes, i did.

Quote
Also, have you checked the mesh, is it clean and with uniform polygons?
How do you mean?

In the preview of the material editor it also shows that the displacement will become jagged.
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