Recent Posts

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Hello everyone,

I'm having a recurring issue with batten definition in siding textures. Because of this, I usually prefer to model the board and batten manually rather than rely on textures.

This time, I acquired a texture that seemed perfect — but the problem persists: the batten lacks definition and appears distorted, often forming a kind of "Z" shape, even when I remove the normal map.

The displacement map also fails to provide sufficient definition for the battens, and I can’t reduce the displacement too much since I still need to maintain the volume.

What could be causing this?

Attached is an image showing how the texture should look — much more defined than what you see in my render (white version).

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[Max] I need help! / mesh panel not looking like what i had expected
« Last post by tom182 on Today at 00:37:38 »
Hi,
maybe this is normal but i would have thought it would not be so tansparent looking,

I started off using opacity maps for vertical metal mest panels on a building roof. did a few test renders and the panel looks just looks like a solid panel with visibilty set to like 0.4, than a panel with holes,
so i decided to use a model of the panel (physical holes ) and see if that worked better, pretty much same result
 idea is that the panels hide equipment but they won't be hiding much looking like this :-(


could this be a rendering setting. pretty much using default,
any advice appreciated

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I did a post 4 years ago exposing the "corona high quality" denoiser  https://forum.corona-renderer.com/index.php?topic=32452.msg182932#msg182932
It just become my secret sauce for faster rendering, i did chat with the developers at that time and they SAY that they knew about this, corona denoiser being subpar with the intel One But meh it was never solved or looked in 4+ years.....
Feel free to render with 10% noise limit and intel denoise on 0.65
I render all our animations with these same settings, on animations i can go up to 12% noise...

I can't believe this is achievable since 2021! Geez.
I wonder what other secrets are hidden in this forum that would save us tons of hours and electricity.
Kind of hard to believe this wasn't used by the Corona team as default having GPU rendering winning in rendering speed. What a shame.

There is more, better performance for any render, and yes i made a post years ago asking for the change.
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Hi Tom,

Thank you for such a swift reply :-). I sent an invite to a friend to test, apparently he needs login details? Is this right? Do I give him my Chaos Cloud logins? Also, can I render all 18 cameras in one take or do I need to do them individually? This is my last questions! Thanks again, John
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[Max] Daily Builds / Re: Are you still using the old VFB?
« Last post by WAcky on Yesterday at 15:55:03 »
As someone who has come back to Corona for the first time since VFB 2 was implemented and someone who never really used Corona beyond dabbling, perhaps my take is slightly more objective.

I must say that the icons across the top of the VFB are very unintuitive. I find myself having to assess all the icons and go through a process of elimination before I know which button probably is the one I want. Although this only takes a second or two, it breaks flow and in general lowers my productivity compared to VFB 1.
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[Max] I need help! / Re: License server error -197
« Last post by romullus on Yesterday at 15:39:53 »
Hi,

For licensing issues please contact the support here: https://support.chaos.com/hc/en-us/requests/new
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[Max] I need help! / License server error -197
« Last post by flara winter on Yesterday at 15:31:18 »
I have an urgent problem, I'm in the middle of work. I bought a monthly license Corona, it's in active products but it's not visible on the license server. 3ds max displays the problem: No active Corona for 3ds Max license. Looks like there is no active license for this product.
I am asking for urgent help, please!
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[Max] Daily Builds / Re: Are you still using the old VFB?
« Last post by rafaz on Yesterday at 14:54:35 »
Using the old one, the v2 is buggy on a separate monitor, it doesnt resize corretly and when you open drop down menus it shows up on the other monitor. I don't like the predfine zoons and the ui takes a lot of space 
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when in pre 12.2 it was possible to use Volume effect with any HDRi freely.
What if volume effect is not wanted for the HDRI?

It was no problem to set it to zero value then. So we use this "bug" in all our scenes to enhance aerial perspective and all scenes now unusable in C13. It's unfortunate. No way to use it as "legacy" mode?

I get that it could have been used as a feature, but what if you have two sky maps, one with volume and one without. In that case the volume would affect the other sky map and HDRIs. It is a clear bug which is now resolved.
I am not sure what your workflow is, but I would recommend fixing the scenes so they follow the fixed/correct behavior, as you open and decide to migrate them to v13. Hopefully the tweaks are not much. E.g. there can be new features coming to sky map and supporting this "feature" would possibly affect the new ones too, which is definitely unwanted.
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[C4D] I need help! / Re: Creating a virtual point n click tour question...
« Last post by TomG on Yesterday at 13:54:56 »
1. Check each image, there are options for how the view is displayed, including "camera default" or "which direction you walked here from". If the "camera default" is backward from what you expect, rotate the camera (180 degrees by the sound of it) in the scene to re-render, or there may be some option to set a fixed direction among the camera default and direction you walked here from settings. I usually go with "the direction you walked here from" since that makes sense from the perspective of walking around through the scene :) And then it doesn't matter what camera orientation was used in the scene (except for the first image that starts the virtual tour)

2. Labeling hotspots for automatic hotspot generation can be done by labeling the image filenames, so an image for the living room called "Living Room" will cause its hotspot to be called "Living Room" by default. I generally rename the images prior to uploading them (click the image name in the "upload to collaboration" dialog in the VFB), or you can rename the images once they are uploaded then re-run autohotspots and all connections to the living room image will be renamed "Living Room" (easier than editing each hotspot manually after doing the autohotspot generation).

Let me know if that answers the questions!
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