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Hi,

I have experienced this multiple times already, happening very rarely. As you mentioned, the workaround is either clicking away from VFB, either reopening it.

So far I have come to the realization that this is 3ds Max hotkeys still taking effect in VFB - even numbers on numpad are shortcuts for 3ds Max. I believe I have experienced this same thing in a non-Corona related UI (I think it was PhysicalMtl) too.
I do think this mostly happened after walk mode was used - does this ring a bell for you?
2
ok, thanks Maru.  I think I had created this material using a cosmos material as a starting point, and modified some shaders.  I probably don't need the triplanar in this case, but a lot of the cosmos materials are using it, so I can see this being an issue in many cases - or are you saying it's only when combined with the mapping randomizer?  Or was it just a bug in the v12 that was never identified?
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[Max] I need help! / Re: vantage import cameras probelm
« Last post by Avi on Yesterday at 17:51:03 »
I was able to reproduce this issue on my end. I have logged it in our system to be further investigated by our devs.

(Report ID=CMAX-1747)
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Random idea: create a Corona Volume Mtl and enable Emission in it. Note that LOWER values make it glow stronger. Then assign it to a huge box (or other geometry) below the camera. You may also need to enable some absorption to make it look better. It's just a workaround, but perhaps you could use it?
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Heya, just flagging that this issue is still present.
I’m wondering if it has been forgotton? It’s a bit of a shame, because Vantage is genuinely amazing — the exported scenes work flawlessly, producing near like-for-like renders compared to Corona and Max, with reflections looking spot on.

However, in Live Link, reflections are still broken as per my original description, resulting in flat-looking materials which are nowhere near to Vantage’s true performance. If someone were to try out live link for the first time, it might give the wrong impression. Only want the best for you guys :)

I tried it again using corona 13 today and it's still the same thing. In fact, I rendered out some specular passes this time and you can very clearly see that the diffuse is hijacking the reflection. The 'exported scene' is correct and identical to max and corona.

🙏
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Hi,
thanks a lot for the video, that helps a lot. Unfortunately I still cannot reproduce it. I can see you have some high dpi wide monitor, is that right? Could you pls post here your monitor setup you have (how many, which one is primary, and their dpi)? That would help be really helpful - as it might be problematic only in your specific setup.
Best Regards
Jakub
Hi Jakub
My display resolution is 3840*1080, just one display on this one pc (this one is sitting at the office) Im remoting to it trough parsec.
Windows scaling is at 100%
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Ah thanks - this reminds me of switching... sorry for the confusion then.
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Gallery / Re: Animation - Game Boy Advance SP
« Last post by TeoRossi93 on Yesterday at 15:15:43 »
This is really well done imho, super tasteful! Thanks for sharing!
Thank you so much Nejc🙏🙏
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[Max] Bug Reporting / Re: Number Input Occasionally Fails in Post/LightMix
« Last post by maru on Yesterday at 15:14:54 »
I don't think this is anything we are aware of. I am not aware of any other forum reports or support tickets. If it was a global issue, I am sure we would be getting lots of user reports.
Personally, never happened to me either.
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[Max] I need help! / Re: Rendering animation in Vantage.
« Last post by maru on Yesterday at 14:55:40 »
Can you please explain what exactly you would like to do? What kind of scene is it? Is it mostly about a large/infinite plane with animated water, like ocean?
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