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[Max] Corona Goodies - User Contributions / Re: Corona Randomizer
« Last post by Tom on Today at 02:46:15 »From my perspective - the main goal of this script is to take ready-made vegetation materials (which can consist of a large number of materials inside a multi/sub-object, usually) and quickly assign a CCC map that will allow you to adjust the shades of foliage on all materials/models at once. Regardless of how this initial one material was created, (does it use a separate map for translucency or does it use a diffuse map passed through Color Correction for this purpose).
I don't know Tom's specific pipeline, whether he wants a script to help him create vegetation material from scratch, etc. Need to clarify this with him.
I'll attach screenshots in before/after format of what I expect the script to do in different cases.
I'm looking for the same thing as you marchik: quickly tweak already made vegetation materials.
Thanks for the screenshots: I agree with your case #1, but not with #2 and #3 as, to me, the translucency slot should always be populated with a variation of the diffuse map, see the screenshots below.
I do understand your workflow as well marchik, but I prefer to tweak the end result diffuse map (eg after it's been color corrected) rather than tweak it from 'the start' if that makes sense (again, have a look at the screenshots).