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[Max] Corona Goodies - User Contributions / Re: Corona Randomizer
« Last post by Tom on Today at 02:46:15 »
From my perspective - the main goal of this script is to take ready-made vegetation materials (which can consist of a large number of materials inside a multi/sub-object, usually) and quickly assign a CCC map that will allow you to adjust the shades of foliage on all materials/models at once. Regardless of how this initial one material was created, (does it use a separate map for translucency or does it use a diffuse map passed through Color Correction for this purpose).

I don't know Tom's specific pipeline, whether he wants a script to help him create vegetation material from scratch, etc. Need to clarify this with him.
I'll attach screenshots in before/after format of what I expect the script to do in different cases.

I'm looking for the same thing as you marchik: quickly tweak already made vegetation materials.

Thanks for the screenshots: I agree with your case #1, but not with #2 and #3 as, to me, the translucency slot should always be populated with a variation of the diffuse map, see the screenshots below.

I do understand your workflow as well marchik, but I prefer to tweak the end result diffuse map (eg after it's been color corrected) rather than tweak it from 'the start' if that makes sense (again, have a look at the screenshots).

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Hi,

Thank you Bengamin, I will send a support ticket.

smckenzie, I was also wondering if that will be the problem, but the previous versions and daily builds were working fine with the Intel denoising in my Mac.
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Glad to hear you managed it on your own!

For centering the "projection", you can use local space for triplanar and bring the pivots of the planks to their center.
It should work. Or maybe that is how you have already done it :)

Yep, that's how I did it. I had to apply an XForm reset on some pieces. When it comes to scaling and rotating textures in Triplanar, do you know if it uses the center pivot as the scaling and rotation point, or does it use the texture's 0,0 point?

The texture is placed relative to the pivot point, so all the transformation should happen relative to it too.
Just test it out to be sure.

Sidenote: if I understand what you are trying to achieve correctly, the 3ds Max advanced wood can be just exactly what you need (in the sense of having correctly transforming grains). I would advise giving it a try and using the existing textures in combination with it. I have a feeling you will like it.

Thank you, I haven't played around with that. I got Arroway's Design Craft Vol. 4 for BF, and I'm trying to find the best way to work their textures into my workflow.
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[Max] I need help! / Maps imported from Blender
« Last post by britbunkley on Today at 00:43:43 »
I imported a model from Blender (FBX). I'm trying to reattach the materials. I am having problems with the eyes and jaw. The eyes have a mask. What slot do I put it in? The eyes seem to be made up of a "Sclera", a round globe, and a pupil, a circle with a concave bit.

The body has a roughness map and an AO map. Do I use these? And if so how?

Thanks in advance.

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More info, 6 days later a new support member finally got back to me and chaos will not take responsibility for their mistake. They charged my credit card for a subscription I had already cancelled when I purchased a new solo Sub.

SUPPORT.

Hello Joseph,
 
Thank you for reaching out again!
 
We'd like to clarify that all our subscriptions renew automatically by default. To avoid any unexpected renewals, it is essential to disable the auto-renewal feature at least 30 days prior to the renewal date for yearly licenses.
 
In your case, the renewal of your license took place on the 9th of November. After you reached out to us, we made an exception and processed a refund for the renewal fee of EUR 418.80, and you should see this reflected in your account. However, please note that, unfortunately, we are unable to refund any transaction fees charged by your bank, as these are beyond our control.
 
If you have any further questions or concerns, please do not hesitate to reach out. We are here to assist you.
Kind regards,

Sandra Raab
Teamlead Sales Operations


ME

Hi Sandra

Your reply skipped over the fact that the pro subscription was cancelled on the 14th by Yoanna Blagoeva. Why was I then charged on the 21st for a pro subscription that was already cancelled ?

I have attached a screen grab of the email.

This really needs to be fixed. You cant keep denying the issue with the lost funds.



 
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[Max] I need help! / Corona light does not show in some camera angles
« Last post by wezzex on Yesterday at 21:11:46 »
Hi fellow experts,

Hope you are all doing fine,

I often face this lightining issue, when rendering a corona light which is set to be visible in order to have the glare effect.
Basically what happens is that it shows invisible in some angles. What could it be configured wrong? Any guesses?

Thanks in advance,
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[Max] I need help! / Re: corona 11 / max ocio config
« Last post by Aram Avetisyan on Yesterday at 20:44:54 »
We are preparing a Color management article, which will probably answer your questions.
For now, I can tell that the 3ds Max's Color Managed workflow is not fully supported in combination with Corona, so some limitations are expected.
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Glad to hear you managed it on your own!

For centering the "projection", you can use local space for triplanar and bring the pivots of the planks to their center.
It should work. Or maybe that is how you have already done it :)

Yep, that's how I did it. I had to apply an XForm reset on some pieces. When it comes to scaling and rotating textures in Triplanar, do you know if it uses the center pivot as the scaling and rotation point, or does it use the texture's 0,0 point?

The texture is placed relative to the pivot point, so all the transformation should happen relative to it too.
Just test it out to be sure.

Sidenote: if I understand what you are trying to achieve correctly, the 3ds Max advanced wood can be just exactly what you need (in the sense of having correctly transforming grains). I would advise giving it a try and using the existing textures in combination with it. I have a feeling you will like it.
9
Thanks juraj for that informative post. I guess I should have been more specific. The system would be for final renders of animations. For what we would use this system for it would be feasible to render animations solely on it if it was three times faster than a 3990X. So this is why I'm trying to find a single system with hopefully that performance or more. Like I said from the benchmarks it's really hard to tell what the performances compared to a 3990x. So that's why I'm asking here.
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[Max] Corona Goodies - User Contributions / Re: Corona Randomizer
« Last post by marchik on Yesterday at 20:07:30 »
I understand what you mean about using the existing translucency texture.

What I dont understand is does this differ from your first request? You said you wanted the diffuse to have a color correct that plugs into the translucency right? (The attached gif)

Also how does this work with Toms suggestion?

Edit:
Does this mean you need a separate button for example: Color Correct + Use Existing Translucency =
So this button would do what the Color Correct Diffuse button does - however applies it to your current existing Translucency texture.

Button: Color Correct + Translucency =
Current Functionality, this way if you dont have a model that has a translucency texture it creates it for you using the Diffuse texture

If you can, please send a screenshot of each scenario you expect. Not a gif, I dont know how to pause it and I end up taking screenshots and sometimes I miss the timing. (videos/mp4 are good too)

yes, when I wrote the first request, I should have thought a little longer :D my fault

From my perspective - the main goal of this script is to take ready-made vegetation materials (which can consist of a large number of materials inside a multi/sub-object, usually) and quickly assign a CCC map that will allow you to adjust the shades of foliage on all materials/models at once. Regardless of how this initial one material was created, (does it use a separate map for translucency or does it use a diffuse map passed through Color Correction for this purpose).

I don't know Tom's specific pipeline, whether he wants a script to help him create vegetation material from scratch, etc. Need to clarify this with him.
I'll attach screenshots in before/after format of what I expect the script to do in different cases.
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