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Messages - arqrenderz

Pages: [1] 2 3 ... 67
1
Gallery / Re: Coastal Residence UK
« on: 2024-04-12, 16:27:26 »
i was pixel peeping at those images and realize that exact same thing about the soft image, looks so close to real photography. LOVE them all !
i love that when i see the image big its really sharp but whan i zoom in its really soft, how do you achieve that? exelent work

2
Really hoping one of the devs can check this out !

3
I see you are using meters, maybe change to cm would help ?

4
Gallery / Re: Infinity Contemporary Bedroom Furniture
« on: 2024-04-05, 16:12:07 »
The best looking shirt ever on a archviz scene !!
You guys rock

5
Gallery / Re: PORSCHE 993
« on: 2024-03-22, 20:29:09 »
The title says Porsche,but the car in the image is so dark, it lacks reflections, good lighting and so on.

6
Thx to all!
I tried all your suggestions, in the end nothing worked.
I got back to the file and found the objects causing the slowdown
I got a facade made in railclone that was exploded (Not more than 1000 objects) there were just slats, no more than 6 faces each with a uv map applied, i just collapsed all that geo into 1 object and it was solved....
3dsmax never cease to amaze me in the worst way possible...

7
[Max] I need help! / [solved] 26Mb file taking ages to save
« on: 2024-03-20, 18:13:43 »
Hi, im working on a new project and suddenly it started to take a lot longer to save, i have tried sini forensics, prune scene, merging to a new file, corona cleaner.. its just simple volumes and shaders ...

8
The AMD EPYC™ 9754 goes to 3.1GHZ, and the 5900x turbo up to 4.8 GHZ, in my experience thats were that time is, the rendering is so much faster because its using all the cores, not all the parsing is multithreaded (and cant be )

9
This is happening a long time ago, totally random for us.
Only solution to avoid the crash is to change 3dsmax bitmap to corona bitmap.

(it will crash if you continue to work on the affected material)

10
[Max] General Discussion / Re: Taking a break
« on: 2024-03-07, 15:35:21 »
Hi Ondra!
How is everything going??

Are we going to see you soon ??

11
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-02-21, 14:23:25 »
Thx Tom for the answers, a lot is clearer now.

12
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-02-20, 21:51:16 »
Hi Lupaz
Hi Tom G, thx for the response, now I'm a little baffled, isn't chaos scatter developed for the two engines ? Does the corona guys need to re write every single line of code when the vray team has it working ? Honest Question!
Lupaz thx for the input man, i will no delete the post, it can answer some questions to someone else about development.
As for the website I'm no longer paying it, so its only behance, I'm working for another company and not doing freelance stuff these days.. you can check my behance here, https://www.behance.net/Arqrenderz1 I'm not the best but have a bit of experience in the field.
And here I'm working right now https://metricavisuals.com/projects

13
[Max] Feature Requests / Re: The most wanted feature?
« on: 2024-02-20, 14:07:15 »
Hi, all the last corona releases had some user input from this board, is it no longer the case ?
Im sorry for Over simplify things but corona 12 dont seems that good for 6 months of development

New vfb skin (most of the code comes from vray)
scatter timm as checkbox (code comes from vray)
Curved decal (code comes from vray)
Scatter painter (code comes from vray)

We are left with corona specifics:

Unify cosmos and corona library (i guess this is mostly done by some artist re doing shaders?
Crypto by material
Material converter imporvements
Support sending scene to vantage (this is high on people minds, is just that corona is not that compatible with vray scenes and MATERIALS right now, and you guys did the blind eye to the industry trend of PBR / USD and all of that (conversion from corona mats to unreal is no existent in datasmith, USD is not even planned )

I really hope for the list to grow, i love corona for its simplicity, but the industry is moving fast, right now i feel that we are waiting 50%  of the time for the render to start, and the other working..





14
[Max] Daily Builds / Re: New VFB Skin and functionality
« on: 2024-02-15, 20:32:21 »
I agree with the half baked corona lister, the thing is not usable at all.

15
Gallery / Re: Nolite
« on: 2024-02-15, 13:57:51 »
Its over 9000 !!!!
Thanks for sharing a bit of your work, a time ago render settings were kept close to the chest like treasure maps...  Great images

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