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Messages - arqrenderz

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2
I wanted to test the Corona bitmap lower memory consumption on V6 and I found some interesting things that i like to share :

The test project consists of 969 bitmap files ranging from small to very high resolutions, on all kind of image formats.
3dsmax file with two fully furnished apartment floors
Here are the results

First time Opening the project

3dsmax Bitmap
Memory used on 3dsmax process  14.3 GB
First time rendering Memory Usage   32.9 GB
Scene parsing time        1:02
Geometry parsing time   0:02
UHD Time                     0:11

Second render
Memory usage is the same
Scene parsing time        0:11
Geometry parsing time   0:02

Interactive after second render
Scene parsing time        0:11
Geometry parsing time   0:02
--------------------------------------

First time Opening the project

Corona  Bitmap
Memory used on 3dsmax process  22.5 GB
First time rendering Memory Usage  27 GB
Scene parsing time        0:44
Geometry parsing time   0:02
UHD Time                     0:09

Second render
Memory usage is the same
Scene parsing time        0:19
Geometry parsing time   0:02

Interactive after second render
Scene parsing time        0:22
Geometry parsing time   0:02

--------------------------------------------------------------------------
For the lazy ones that dont like to read that info :
Corona bitmap CAN lower the memory consumption on the RENDERING side, but will use more memory opening the max file
Corona Bitmap will be faster on the scene parsing the first time comparing to 3dsmax bitmap, BUT the second time 3dsmax bitmap will be faster.
So if you are having memory problems corona bitmap is a good option, but your starting times will be longer.
I can share the scene with the developers if they want to take a look.


All test were made on 3dsmax 2021.2   Win 10   Corona 6.1
Ryzen 3950  128gb ram

3
[Max] Bug Reporting / Re: Corona Displacement Bug
« on: 2020-11-17, 21:39:59 »
Hi Maru, thx for the response.
I didn't have any crash with the texture or scene, that's weird.
I was told (by your colleague) that there is not too much to be done here until there is some new progress on corona displacement tech.

4
[Max] I need help! / Re: Glass with Liquid
« on: 2020-11-13, 23:13:31 »
I got the solution for that :) Just put the liquid material slightly smaller than its container.
Liquid cant be bigger than container, that way of doing things don't work with corona since corona 5 i think. 

5
[Max] Bug Reporting / Corona Displacement Bug
« on: 2020-11-11, 17:55:15 »
Hi, i was working on a brick facade that needs some displacement to show the mortar gap and made my maps with substance, when i was rendering i found a nasty displacement bug with corona that is very obvious in the images below, i render the same geometry using Arnold and the result is way better and there is no deformation.
I tried with and without 2.5d 

Im attaching the displacement map used on the tests   https://we.tl/t-3IA961Ze05
Arnold version looks way better :(


If some one knows how can this work on corona it would be Great


 

6
[Max] Daily Builds / Re: Corona Scatter speed improvements
« on: 2020-11-10, 00:45:27 »
Here is my features list :
Ability to control z offset and scale for each model
Distribution modes different from the standard one (like forest Dense, full, isle, scattered...)
Exclude areas, exclude objects
Clusters mode
Surface direction and slope range

7
Hi Mohammadreza Mohseni, can you elaborate on the method you are using?
Looks good!

8
Looks very Useful ! Thx for sharing!!

9
[Max] Feature Requests / Re: Stop IR in viewport ASAP
« on: 2020-10-17, 17:11:50 »
Forest is launching the 7 version "soon" I really hope that it comes with some magic on the performance side of things, right now is painfully slow to work on big scenes with tons of scattered forest objects.

10
General CG Discussion / Octane Multi-Render
« on: 2020-10-13, 20:31:49 »

11
Same Here, i'm just shading foam with the default color and i will say that IT could look better :(

12
Thx Maru for the response! Its super interesting to see all the research on the field and to know that corona team keeps itself up to date with the new tech :)

13
super cool tech! Hope to see it implemented

14
Looks really interesting!

15
[Max] Daily Builds / Re: Corona 7 License error
« on: 2020-09-22, 02:56:02 »
Yep, corona license reset only gets on New FULL releases.
You need to buy a corona license to keep using it.
Ps ITS worth it.

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