Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - arqrenderz

Pages: 1 [2] 3 4 ... 58
16
Hi, I have the material library installed, but sometimes it just wont find the files and show it black. If i go to the route there is no file loaded, i have reinstalled the material library but the problem keeps happening.

17
Yes, im using it to load exr with layers. Also using Davinci resolve but the result is the same...
Im attaching a picture to show what im looking for, I saved an underexposed image and then use exposure to correct it inside Davinci resolve, the result is a whased out image, and on the right its corona VFB with the changed exposure.
Its an exr 32 bit Full Float

18
Hi im looking for a way to save the exr in 32 bits and retain the exposure values just like the frame buffer, so far i just get a very dull image if i want to change the exposure using PS in 32 bits, its like changing an LDR image. I Know Corona CXR but the file sizes are so big...
Also tried inside davinci resolve and its the same..
Im saving the image as *.exr Full Loat 32 Bits  RGBA, have also tried integrer 32 bits and that comes corrupted..

19
[Max] I need help! / Re: How to Toon Shader
« on: 2021-09-15, 16:38:41 »
Thx will try.

20
[Max] I need help! / How to Toon Shader
« on: 2021-09-14, 18:59:27 »
Hi, im searching for a corona toon shader look alike, so far i just got the Double geometry trick that romullus put here https://forum.corona-renderer.com/index.php?topic=9728.msg66682#msg66682
But im looking to make a complete project with that look, so its impossible to make double geometry for all of it. Is there another way to make it ??

21
[C4D] General Discussion / Re: TOON SHADER? when?
« on: 2021-09-14, 18:48:50 »
Hi there, some "Toon" shaders are supported but not all. Here's an example of a converted C4D scene to Corona.



Hi, can you share the tree nodes for the "toon" shader?? THX

22
[Max] I need help! / Re: Tracked FreeCam to Corona Cam
« on: 2021-09-07, 23:05:37 »
Thanks for all the help!

23
It baffles me how dumb and disrespectful people can be... talking about lightmerge for those ones..

24
I use Project manager from Kstudio, ALL DAY, it manages material library┬┤s, models, hdris, ies...

25
[Max] I need help! / Tracked FreeCam to Corona Cam
« on: 2021-09-06, 19:04:39 »
Hi, i have a tracked drone footage that comes from Boujou, and the camera that comes from that is a free Cam, How can i convert it to a Native Corona Cam without using the Camera Mod?
Is there any script or similar that some one knows?
thx!

26
[Max] Feature Requests / Re: The most wanted feature?
« on: 2021-08-30, 17:00:22 »
Have you tried talking to Epic about the Datasmith integration?
In my experience it was Awful, the normal maps were used as diffuse and all the materials had to be redone inside unreal, datamsith was a total mess...
Everyone here would benefit from that integration!

Hi everyone. I am in charge of a small video game studio in south florida / Miami, and placing the sentence on the first page of this "Ondra" thread:
 
"I'm agreeing with Loocas on this one - Corona is already fast, so I thought it would be better to add something entirely new instead of speeding it up more. But evidently people want it;)"

We are probably the only studio in the region that is developing a completely corona render / Unreal 4/5 videogame.

Here the boys and I need precisely this:
A corona / unreal transporter Plugins / tool similar to Vray's would be something that would benefit everyone. Today, many think about corona vs Unreal and I think that nobody has understood well how things are going.
It is corona render / unreal, not corona vs unreal. But I repeat, only we need something like that so that our study can advance thousands of hours of development that today we lose with Datasmith as a max / unreal tool.

If we had at least Corona render / Unreal on that list, it would be a step ahead for Ondra's team to even consider it, since it does not appear even in their official Trello.

Corona Render plugins for Unreal engine 5

Our entire library is in corona render, and we already have hundreds of assets made and many entire scenarios already configured. We have no turning back.
We are very proud to be one of the first studios to work with corona render / Unreal, whether we finally have this plugins in the future or not.

In the past we paid a developer who developed a plugin to view the corona render materials within unreal, very similar to how you see them in max. But the process was slow, and we continue to pray for a tool that cuts hours.
 
Thanks.

27
Gallery / Re: CYAN EYED - Animated Short Film
« on: 2021-08-25, 18:40:04 »
Great Job! working with 100+ People is a job on its own, Nice job for all of the team!

28
Gallery / Re: Restaraunt of Crown Plaza Royal
« on: 2021-08-24, 17:52:46 »
Such pleasing light, that wine room is great!

30
Gallery / Re: Winter scene
« on: 2021-08-17, 18:44:55 »
nice one, maybe a little more atmosphere? maybe a snow storm or some snow on the right side?? more fog...

Pages: 1 [2] 3 4 ... 58