Recent Posts

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Gallery / Ogrodowa Premium Real Estate CGI's
« Last post by kacper_marczak on Today at 10:41:51 »
Hello Community,

We'd like to share our first project here, a bunch of marketing renders created for the newest, premium residential located in our home-town Poznań.
Ogrodowa which is the name of the investment is a relative to ogród - which in polish mean a garden. Project is located at Ogrodowa street therefore there was a bold direction and approval from the client to go fancy with plants and vegetation even though it's not common in Poland.
We were lucky enough to produce more than 20 renders using Corona Renderer.

For all the images please visit our Behance profile and here is a small sneak peak of the best ones selected by us. Hope you like it.
https://www.behance.net/gallery/191514767/Ogrodowa-Premium-Real-Estate

Our Instagram Profile :
https://www.instagram.com/frammed_studio/


Enjoy.



















2
I did it. I created a material (as in the screenshot) but I leave the near-far color values ​​on black in the two Corona distances and set the desired shapes as masks and it works

Thanks guys!
3
General CG Discussion / Re: VERY HIGH POWER USAGE
« Last post by CodyKirk on Today at 07:36:47 »
Hi. I understand your problem. Here are some tips:

Try changing the display settings in 3ds Max to Direct3D in Customize > Preferences > Viewports.
Update your video card drivers to the latest version.
Check your power plan settings in Windows and choose a high performance plan.
Hope this helps!
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General CG Discussion / Re: Office Interior Design
« Last post by CodyKirk on Today at 07:30:15 »
What are the key considerations and emerging trends in office interior design that contribute to creating productive, collaborative, and aesthetically pleasing workspaces in the evolving professional landscape?

Many companies are now introducing homey elements into the office interior to make employees feel more comfortable. Often, natural materials and live plants are used to make the space more pleasant and environmentally friendly. Also, important is the ability to work in different zones - quiet rooms for concentration and open spaces for collaboration. Here, for example, is a 3D interior rendering
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General CG Discussion / Re: Office Interior Design
« Last post by MEGAFREEDY on Today at 07:20:31 »
Nowadays, offices are trying to make them more open and bright in order to create a pleasant atmosphere for work. A lot of attention is paid to the convenience and flexibility of workplaces so that they can be easily changed to suit different tasks. There are also popular areas for relaxation and informal communication, so that employees can better interact and relax.
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One thing I wanted to be sure was clarified - "gather info" doesn't do any denoising, it just saves the denoising info so you can apply it in the Corona Image Editor later (letting you adjust things in post, such as Radius, that is normally baked in at render time; or letting you swap between the AI denoisers). So if you do choose "gather info", the saved image is expected to be noisy until you run it through denoising in the CIE.

Thanks. Yes, Understand that.

Is there a way to prevent the interactive rendering from resetting and restarting? I am afraid that swapping windows tends to reinitialise it and I like browsing internet when rendering. Of course, the problem does not present itself when not using interactive rendering.

Thanks.
7
Please check this article covering the risks of using daily builds: Daily Builds FAQ
If you are familiar with the daily builds and know how to use them, download the newest one here:
chaos-corona-12-3dsmax-daily-2024-05-10.exe


User-Facing Improvements
  • Added accurate sampling mode for environment maps that is slower but delivers more accurate results (especially for large environment maps)
  • Added option to distinguish media based on their material (e.g. two intersecting objects with the same material will be now considered as a single volume)
  • Added option to delay Bloom&Glare computation after rendering
  • Improved the conversion from VRayMaterial to Corona Physical material (especially metals and colored reflections), this change influence also imports from Chaos Cosmos
  • Extended range of solar elevations supported by the PRG sky model, now is possible render all solar elevations down to -12 degrees
  • Added rollout in CoronaCamera to define Environment Overrides. Each override can be defined with 3 options: Inherit (default), Enable and Disable
  • Added warning about Corona not fully supporting OCIO color managment workflow
  • Added the possibility to define visibility of Corona Pattern using texmap
  • Corona VFB now displays the rendered image with correct display/view transform when OCIO color management is used
Bugfixes
  • Added back support for motion blur in Corona Standalone
  • Metalness setting in the converter is now respected when converting V-Ray and Autodesk Physical materials
  • Superfluous sky darkening by the clouds for low solar elevations removed
Regression bugfixes
  • Fixed issue with 3dsMax crashing, when CoronaCamera is created from Corona Toolbar
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Hi,

Whenever i try to change the baseColor of corona materials via maxscript, the values end up being input in linear by default. How can i ensure theyre added in sRGB or how can i convert the values correctly?

for instance color 100,100,100 would be in the color picker if i change the space to linear which are the correct values, but they should be in sRGB mode. If i switch the picker to sRGB then the values are all incorrect.

How can i fix this?

Thanks!
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One thing I wanted to be sure was clarified - "gather info" doesn't do any denoising, it just saves the denoising info so you can apply it in the Corona Image Editor later (letting you adjust things in post, such as Radius, that is normally baked in at render time; or letting you swap between the AI denoisers). So if you do choose "gather info", the saved image is expected to be noisy until you run it through denoising in the CIE.
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