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Gallery / Shodhan House by Le Corbusier
« Last post by alaveh.studio on Today at 06:19:57 »
Visualization of Shodhan House designed by famous modern architect Le Corbusier.
I would really appreciate if you give me some feedback or suggestion.
You can see our other works on instagram @alavehstudio
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Gallery / Horizontally vertical (DM Residence)
« Last post by tresde on Today at 04:16:32 »
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No volume with a shader assigned - just a checkbox, and a "strength of effect" parameter. This means it is much faster than using any sort of volume shader (as well as being easier to control, and looking better for this kind of effect).

👏👏👏
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No volume with a shader assigned - just a checkbox, and a "strength of effect" parameter. This means it is much faster than using any sort of volume shader (as well as being easier to control, and looking better for this kind of effect).
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Really curious about the fog implementation. I haven't downloaded the newest build - is the fog a global post processing option, or do we still create a volume and assign a shader to it?
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And for me, it turns out very well, if the green haze is removed in RC3, then the class (I think it's okay, but you can get acquainted with the new function)!!! I've been waiting for this for a long time, Thank you!

There are not enough divine rays from the mountains. But they will be delivered after Vray has them. ;)
I like how Corona Renderer is progressing. As soon as RC2 came out, I immediately wanted to try it out, this is being completed on RC1... but I like the result on a simple stage... Now I wanted to make a new atmosphere :) Waiting for RC3 :)

me too! But I hope that in the future they will implement it. And there will be +100 points to realism.
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Scahek, could you post those same renders but with the atmospheric haze much closer to the camera?
Something like this... We still need to work on the stage. :)
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And for me, it turns out very well, if the green haze is removed in RC3, then the class (I think it's okay, but you can get acquainted with the new function)!!! I've been waiting for this for a long time, Thank you!

There are not enough divine rays from the mountains. But they will be delivered after Vray has them. ;)
I like how Corona Renderer is progressing. As soon as RC2 came out, I immediately wanted to try it out, this is being completed on RC1... but I like the result on a simple stage... Now I wanted to make a new atmosphere :) Waiting for RC3 :)
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General CG Discussion / Re: UNreal 5
« Last post by sebastian___ on Yesterday at 21:56:32 »
Well, of course. I started with cryengine and back in 2010 I made the gifs attached as part of my research to achieve 3d motion blur, 3d (not post process) depth of field with bokeh, area shadows and other things in cryengine.
I'm still using the old cryengine from 2007. From time to time I check to see what's new in newer versions of cryengine, but it seems they still don't have what I need.
For me equally important would be not only the rendering but the workflow too, and it seems even though so incredibly old, cryengine 2007 had some very good tools built in for nature building and easy objects painting and management and dynamics. Plus it's similar with 3ds max.

But I think with a few more upgrades, the new Unreal will be hard to pass, and could be worth switching to as a new contender app for nature building.
........
old cryengine gifs and pics (some of them very low res - because they are animated)

3d motion blur,
you could have long distance objects drawing and shadows even in 2007,
nice dynamic vegetation and particles.













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Gallery / Porsche Taycan - Palm Springs
« Last post by Francisco Cuevas on Yesterday at 21:27:53 »
Porsche Taycan
3ds Max + Corona Render 6

Full CGI environment

Just a quick exercise to showcase this beautiful car , inspired by the work of the photographer Morgan Oliver-Allen.
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