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Topics - arqrenderz

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Hi corona developers, i want to raise a hand for a complete ram usage overview, right now i can use the Csv file that corona generates (maybe a bit easier to see, even before ram gets low ?? ) but that file just has texture ram usage, were can I see the geometry ram usage ?
Maybe a more robust file to see all the statistics ?

Hi, I have a not too big scene with a big problem.. I cant render it using displacement if i have the forest on.  WILL eat 128gb of ram..
All the terrain has a corona layer material with displacement (composite displacement and masks)
The scene only has the terrain and the forest objects

Scenario were it works:
Displacement on, terrain isolated   OK
Displacement on, all the itoo forest objects Isolated  OK
Displacement on, all the itoo forest objects WITH a different surface terrain that the one with displacement   OK

Scenario NOT working:
Displacement on, terrain and forest objects visible  NOT working

Corona 9.1
Max 23.3
Ryzen 7950x   128gb Ram

[Max] Feature Requests / Faster material rollouts Qt..
« on: 2023-03-09, 14:12:38 »
Hi, just now i saw a great article about vray going Qt for the materials, So we know corona materials are Slow, but how much is SLOW.. well i timed at 2.47 seconds for the corona physicals material.
NOT on a fresh new max, but on the same file the autodesk physical mat is redrawn almost in a blink.
So here is the video
Im on max 2023.3, corona 9.1
Win 10, amd 5950x 128gb ram 2060 latest drivers.

If i add a non renderable object , chaos scatter will render it. Just create a box, go to object properties and uncheck  Renderable, make a scatter with it and you will see.

*Another thing is that i want the ability to add dummy objects to a scatter, that way i can create interesting effects when using Itoo Forest (in forest i just add an object and disable it) +
*On other topic, it will be nice to be able to change all the objects Frequency at once. if you have 5 or 10 objects in your scatter you need to change it one by one..

[Max] Resolved Bugs / Crash with Bercon tile
« on: 2023-01-11, 16:02:32 »
How to reproduce the crash
Create a material with bercon tile in the diffuse, load a multitexture into it, assign to a model and put  uvmap with real world scale, start interactive render, move the uvmap. Crash 80% of the times

please HELP!

using 3dsmax 2023.3
Corona 9.1

Corona Converter 2.2.0 wont  convert 3dsmax Physical material to corona physical
Im using corona 9.1 and 3dsmax 2023.3
Is this expected ??

HI, we are using corona 9, in the new frame buffer we cant enter values that start by 0.
Just values from 1 and up. If you use the spinner the values can be less than 1 .

Pretty much real REAL time here, i love corona, but also believe that gpu rendering is the future.

if you are not interested in the technical part, just jump to minute 21:50 to see the magic.

Hi, we have a problem with corona when using light sources (real lights or self illumination)
If you have a global volume material or a volume effect on the scene the opacity maps will have a halo effect visible on the diffuse channel and very visible on the alpha (i have tested cliping the maps in all ways) I have a small scene attached to  see the problem.

Hi, we are facing a lot of crashes over here, can someone help us?
We are rendering an animation, ram usage is at 60 - 70% 3dsmax 2021.3.6 and corona 7.1 (middle of production so its not possible to upgrade to 8 )

Attached is the dump file, would be very grateful if someone can look inside it and help us here..

[Max] I need help! / Im getting a red corona sky as deafult
« on: 2022-06-16, 22:40:30 »
Hi, i was working as usual and suddenly started getting a red sky, deleted corona sky, uninstalled and reinstalled corona but now im getting the red corona sky on even empty scenes.. My corona License is up and running Btw.

Using 3dsmax 2021.3.6  Corona 7.1

[Max] I need help! / 3dsmax Crashes on render end
« on: 2022-04-12, 02:46:46 »
Hi, I have a render node that crashes on render end, all other nodes are working, all same corona version 7.1, 3dsmax 2021.3.6 and windows...
Any one got a clue ??

Hi, some time ago i read about the Cbitmap future ability to load the needed resolution of the texture for each scene (something like a tx texture?)
Were is corona with that ? or any other memory reduction capability  like texture compression ? Have you seen the texture compression with gpu decompression? Looks incredible!
Hope to have some news op this, One of my few complains of corona render is the high memory usage.
Thx all!!

[Max] Bug Reporting / Corona Crash when render elements used
« on: 2022-03-16, 15:36:14 »
Hi we have a scene were corona and max crashes if the render elements are active at a resolution of 3500px, the memory just hit 10gb of the 64 available
If the render elements are disabled the render starts and finish, if not the render wont even start and crash right away.
Already merged into a new scene, sued forensics and prune scene to clean it, but its a small scene..
Uploaded as Calle 93 auditorio trough corona private uploader
using Corona 7.1 and max 2021.3

I have a simple scene were the interactive freezes the second time its used, I i run the interactive for the first time and move the time line it will freeze too.
Im using 3dsmax 2021.3 and corona 7.1

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