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[Max] I need help! / Re: CPU usage drops to ~10%
« Last post by Mirage Studio on Today at 20:21:37 »Hi Avi,
Thank you for the response.
It seems to happen with more complex scenes only that I've noticed. It also happens different between 3dsmax instances. For example, if one scene drops down to 10% CPU I can run another scene at 100% after. I'll maybe get 1 or 2 interactive render tests before that scene then drops too.
I've noticed it starting at parsing mostly. A scene that should take 10 seconds to parse starts taking 2+ minutes (or more) and that's when I know it won't be rendering fast enough. I had a scene yesterday start ok then when it started the third or fourth pass it would drop.
I don't often use CoronaAO or CoronaRoundedEdges. I prefer chamfered geometry over rounded edges but sometimes I use AO. The last few scenes though have not had either.
Corona benchmark was ok. I ran it several times and stopped/started several times to see if I could trigger anything but it was ok at 95-100% usage. Result attached.
It seems to cause the issue to come up more. It does inevitably start up again. I think scene complexity has something to do with it too. It's all very odd that this just started happening and I've never had issues before. I've had plenty extremely dense scenes with thousands of proxies, displacement, high res textures etc... and having to virtualize memory. Those scenes slow down to start but the CPU was never an issue. You think more ram would help?
Windows is up to date.
No power saving and is set to high performance.
I use default performance settings path tracer/UHD cache except now for turning off caustics solver.
Thank you for the response.
It seems to happen with more complex scenes only that I've noticed. It also happens different between 3dsmax instances. For example, if one scene drops down to 10% CPU I can run another scene at 100% after. I'll maybe get 1 or 2 interactive render tests before that scene then drops too.
I've noticed it starting at parsing mostly. A scene that should take 10 seconds to parse starts taking 2+ minutes (or more) and that's when I know it won't be rendering fast enough. I had a scene yesterday start ok then when it started the third or fourth pass it would drop.
I don't often use CoronaAO or CoronaRoundedEdges. I prefer chamfered geometry over rounded edges but sometimes I use AO. The last few scenes though have not had either.
Corona benchmark was ok. I ran it several times and stopped/started several times to see if I could trigger anything but it was ok at 95-100% usage. Result attached.
It seems to cause the issue to come up more. It does inevitably start up again. I think scene complexity has something to do with it too. It's all very odd that this just started happening and I've never had issues before. I've had plenty extremely dense scenes with thousands of proxies, displacement, high res textures etc... and having to virtualize memory. Those scenes slow down to start but the CPU was never an issue. You think more ram would help?
Windows is up to date.
No power saving and is set to high performance.
I use default performance settings path tracer/UHD cache except now for turning off caustics solver.