Hi,
as many users wrote, there is something strange in the Blur parameter in the texture rollout. I don't understand why I have to change this value from 1 to 0.1 or.. 0.01!
I have found that the higher the resolution of the texture is, the lower must be the blur parameter.
Now I'm working with a wood texture 10.000x10.000px and I've to use blur value as 0.01! This for every channel!
Otherwise, the shader is too blurry and smooth.
I want this: with blur 1.0 my textures (1k, 2K or 10K) must to be correct.
It's so waste time try to check the correct value for every blur parameters.
What's the solution?