Author Topic: Blur parameter: strange and odd behaviour!  (Read 11215 times)

2013-05-06, 23:40:43

cecofuli

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Hi,
as many users wrote, there is something strange in the Blur parameter in the texture rollout. I don't understand why I have to change this value from 1 to 0.1 or.. 0.01!
I have found that the higher the resolution of the texture is, the lower must be the blur parameter.
Now I'm working with a wood texture 10.000x10.000px  and I've to use blur value as 0.01! This for every channel!
Otherwise, the shader is too blurry and smooth.
I want this: with blur 1.0 my textures (1k, 2K or 10K) must to be correct.
It's so waste time try to check the correct value for every blur parameters.

What's the solution?
« Last Edit: 2013-05-07, 00:06:41 by cecofuli »

2013-05-07, 00:38:17
Reply #1

Ondra

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what version are you using?
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)


2013-05-07, 14:34:49
Reply #3

Polymax

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I long ago noticed this problem: for large textures must-set minimum blur(0,001).
Corona - the best rendering solution!

2013-05-07, 14:37:40
Reply #4

Ondra

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scene! Mantis! go! ;)
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-07, 16:39:01
Reply #5

Polymax

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scene! Mantis! go! ;)
A very understandable ;) I try today.
Corona - the best rendering solution!

2013-05-07, 20:51:25
Reply #6

Polymax

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Posted in mantis!
Corona - the best rendering solution!

2013-05-07, 22:18:29
Reply #7

cecofuli

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I cannot upload my scene, cause texture NDA. but just create a box, apply an high-res texture and play with blur option. That's all.
The box texture is about 7000x3000px

Now the problem will be  that I'll have to change all the blur setting about 0.01 with the new fixed build.
When I'll open the same scene, the blur value will be incorrect (too low)

« Last Edit: 2013-05-07, 22:34:23 by cecofuli »

2013-05-08, 01:23:23
Reply #8

Chakib

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the old blur bug still exist then,  hope to see it fixed


2013-05-08, 17:42:30
Reply #10

cecofuli

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No big problem with the OFFICIAL alpha4

This annoying  BUG is only in the daily version =(


2013-05-08, 17:49:32
Reply #11

cecofuli

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Keymaster, I know, you have million stuff to do, but, can you solve this problem?
Now I'm working with OFFICIAL alpha4, but I need IES for our next project.

Thanks

2013-05-08, 18:45:21
Reply #12

Ondra

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only after 14.5. Post the problematic scene to mantis in the mean time.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-08, 18:46:13
Reply #13

cecofuli

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2013-05-08, 19:12:53
Reply #14

cecofuli

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Polymax has uploaded already in Mantis the same bug/scene.  ))
Issue #0000232