Author Topic: Blur parameter: strange and odd behaviour!  (Read 11207 times)

2013-05-20, 20:10:36
Reply #15

cecofuli

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I'm working with A4 and the problem is still here =(
« Last Edit: 2013-05-20, 20:12:48 by cecofuli »

2013-05-21, 14:43:06
Reply #16

Ondra

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Fixed. The problem was caused by the texture being huge in only one direction. I would appreciate testing, as I am not sure the fix will work everywhere and other scenes won't break.
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)


2013-05-21, 19:09:25
Reply #18

Chakib

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Fixed. The problem was caused by the texture being huge in only one direction. I would appreciate testing, as I am not sure the fix will work everywhere and other scenes won't break.

can you please make a legacy update so we can test it too, would be nice from you dear ondra.

2013-05-21, 19:21:55
Reply #19

Polymax

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Work fine! Thanx Keymaster!
But last build not usable because of have a bug with refraction/absorbtion (((
« Last Edit: 2013-05-21, 19:41:12 by Polymax »
Corona - the best rendering solution!

2013-05-21, 20:27:34
Reply #20

Ondra

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I'll look into that shortly. I am also making a legacy build, but Chakib, you should really upgrade your hardware :D
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)

2013-05-21, 21:16:54
Reply #21

Chakib

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I'll look into that shortly. I am also making a legacy build, but Chakib, you should really upgrade your hardware :D

Thanks a lot , i agree with you i should but  life is not rose for everyone you know, once possible i will do it and thanks again  very nice from you.

2013-05-21, 21:52:56
Reply #22

Ondra

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ok, the assert is there
Rendering is magic.How to get minidumps for crashed/frozen 3ds Max | Sorry for short replies, brief responses = more time to develop Corona ;)