By the way, did I understand correctly that cirrus clouds cannot be randomized?
Hey Marchik,
I saw you posted a few questions regarding clouds around. I spoke to the dev team regarding these and I will copy in their responses below :)
By the way, did I understand correctly that cirrus clouds cannot be randomized?
They can be just offset (together with main clouds, not independently), but not randomized (variety parameter doesn't affect them). There will be a new random seed parameter for clouds and contrails, however this won't affect cirrus clouds. Right now a random seed for cirrus clouds would not be effective as cirrus clouds are just a 2d texture. This is something we could look into for the future.
I will additionally mention that I did not manage to achieve an acceptable look of an almost evenly overcast sky, as if there is always not enough range of parameters, for example, I would gladly set the cirrus amount to more than 1.0.
1.0 just means "cirrus texture" is shown without hiding anything. I guess you would like clouds to be darker? We can look into this in future iterations
Similarly, it would be convenient to be able to slightly randomize the position of the clouds in height relative to each other, if you set the "Altitude" parameter to a sufficiently high value, then the repeatability becomes clearly noticeable
This is quite tricky to do, we will log this for investigation.
It would be cool to have access to the parameters of the cloud shading itself, (make them more transparent without changing the thickness for example, or slightly change the parameters for scattering in them) + I would like to have a greater variety of real-life cloud shapes.
As a result, from all these parameters it will be possible to form presets (low cloudy / rainy / cirrus, etc., which can be used by ordinary users who do not like to "play"
This is something we are looking into for v10 and the future.
I hope this helps.
Thanks,
Rowan