Author Topic: Corona Renderer 8 for 3ds Max - Daily Builds Changelog  (Read 9877 times)

2021-07-21, 17:56:56

maru

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*You can always get the newest build at the usual location [link]*
« Last Edit: 2021-07-28, 17:01:15 by maru »

2021-07-28, 17:13:01
Reply #1

rowmanns

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corona-8-3dsmax-daily-2021-07-28.exe
Note: all changes in this build will be released in a v7 hotfix, so this is more of a hotfix preview than actual v8 daily build.
  • General
    • Fixed occasional crash when light intersects with other geometry
    • Fixed crashes caused by Wind Binding modifier
    • Fixed display/input/output gamma values not being properly rounded to 2 decimal places when being written to max log file
    • Added proper error message when trying to use a UHD cache file generated from an older Corona version (note that this scenario is not supported and a new UHD file will be generated)
    • CoronaDisplacementMod - fixed the “displacement quality” and “subdivision quality” radio buttons being treated as a single group (i.e. only one of the 4 could be selected at any given time)
    • CoronaPhysicalMtl - Fixed incorrect TAB order in advanced rollout
    • Warning message about VRayHDRI/VRayBitmap now correctly uses either name according to the currently installed version of V-Ray (the VRayHDRI map has been renamed to VRayBitmap in latest V-Ray version)
    • CoronaNormal - fixed the text “Add gamma to input” text being clipped a bit from the right
    • CoronaSky - fixed the model tooltip incorrectly stating that the PRG Clear Sky model does not support turbidity
    • CoronaRoundEdges  - Added tooltip for the samples parameter
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2021-08-10, 15:59:28
Reply #2

rowmanns

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corona-8-3dsmax-daily-2021-08-10.exe
Note: all changes in this build will be released in a v7 hotfix, so this is more of a hotfix preview than actual v8 daily build.
  • General
    • Fixed crashes with ForestPack 5
    • Fixed some DLLs not being properly removed when uninstalling v7 that was previously installed over an older version
    • Fixed Corona Converter not working properly with V-Ray version 3 installed
    • Fixed Corona Converter firing asserts when converting V-Ray materials
    • Fixed -h and --help parameters not working when running the installer from the command line
    • Fixed displacement modifier ignoring the global displacement switch
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2021-09-06, 16:58:18
Reply #3

rowmanns

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corona-8-3dsmax-daily-2021-09-06.exe
  • New
    • PhysicalMtl - added tail parameter, controlling the strength of reflection outside of the reflection peak

      • The image comparison below shows the difference between using Roughness and using Tail to adjust reflections - visually, with Roughness, the entire reflection becomes blurred, while with Tail there is less blurring of the overall reflections while highlights remain affected.
        https://corona-renderer.com/comparer/uq3FfO
        For this example, the Roughness was set to 0.16 in that example (with a Tail of 0), and a Tail of 0.87 in that example (with Roughness 0). For comparison, here is the render with neither Roughness nor Tail used:
    • Added new randomization mode to UVW randomizer and Multimap - polygons. These separate the mesh into individual polygons based on visible edges.
      • Note that this changes seed of UVW randomizer/Multimap mesh element mode.
    • CoronaBitmap has new option to control environment map rotation (and potential dome mapping origin) with any picked scene node
    • CoronaBitmap now supports loading .tx files
      • Note that this we currently ignore the mipmap levels stored in the .tx file
      • EDIT Also note that it is currently not displayed in the file open dialog as a supported type, this is due to us using the 3ds Max file open dialog.
        Currently you are unable to load .tx files through this dialog due to a 3ds Max limitation, you will need to drag and drop the image into an already created CBitmap and it will load the file.
    • Added right click menu to Triplanar map's node picker with "Clear" and "Select in Scene" options
    • Added new button to batch load maps into SelectTex
  • Changes
    • Changed the default order of Corona Scatter rollouts to be more intuitive.
    • Object lists in Corona Scatter show full name of each object in a tooltip, if the name is too long to fit into the list.
    • Unified names of newly created Corona objects to Corona[space]ObjectName
  • Fixes
    • Fixed constant IR restarts in V-Ray GPU caused by Corona Scatter scattering objects with animated modifiers.
    • Fixed crash when loading some uncommon HDR files
« Last Edit: 2021-09-09, 11:51:24 by rowmanns »
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2021-09-22, 10:29:03
Reply #4

rowmanns

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corona-8-3dsmax-daily-2021-09-21.exe
  • General
    • Improved the way intersecting media are combined
      • All combinations of intersecting media should now be resolved correctly
      • Intersecting media are added together if and only if their containers are transparent (so VolumeMtl, VolumeGrid, PhoenixFD are always combined together).
    • Fixed issues with environment overrides, such as increased amount of noise and incorrect results
    • Fixed bugs with some textures having alpha higher than 1 either when loaded from disk or as a result of mipmap computation
    • Fixed loading of some uncommon .hdr textures
    • Fixed TAB order in CoronaBitmap (got broken in previous daily build)
    • Corona Proxy Exporter - When exporting non-grouped objects, the exporter now suggests a default output name based on the object names to be exported
    • Adaptive solver checkbox moved from the Performance rollout to the Development rollout
« Last Edit: 2021-09-22, 10:55:02 by rowmanns »
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2021-10-01, 16:51:27
Reply #5

rowmanns

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corona-8-3dsmax-daily-2021-09-30.exe
  • New
    • Added include/exclude list to specify which object should (not) receive caustics. You can find it in the performance tab of render settings
    • Added OIDN feature pre-denoising (OIDN 1.4.0 new feature)
    • Added partial support for vrmesh proxy files
      • Please note that the current implementation of our vrmesh loader is limited in a way that it can load only proxies containing a single mesh. This will be extended with full support later.
  • Fixes
    • Fixed bug when rendering gets extremely slow and memory consumption gets very high in some special cases by adding limit to the number of splits per path
    • Fixed dark spots when lights are invisible to reflection
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2021-10-12, 13:00:36
Reply #6

rowmanns

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corona-8-3dsmax-daily-2021-10-12.exe
  • New
    • Added cdecal object - projects a selected texture on any geometry
  • Fixes/General
    • Optimized creating texture lights
    • Fixed CTD in some scenes, when Light Samples Multiplier parameter is set to very high values.
    • Replaced "offending X" with "X with the problem" in Corona error messages
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2021-10-15, 15:57:35
Reply #7

rowmanns

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    corona-8-3dsmax-daily-2021-10-15.exe
    • Fixes/General
      • [REGRESSION] Fixed light leaks in UHD and 4K caches.
      • [REGRESSION] Fixed Corona Image Editor crashing when opening some CXR files.
      • Fix issue where displacement+decals may result in part of the decal not getting the decal material (since the surface is displaced above the decal)
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    2021-11-08, 12:57:32
    Reply #8

    rowmanns

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    corona-8-3dsmax-daily-2021-11-05.exe
    • General
      • Added blend and additive displacement handling into LayeredMtl
      • Added option to drag&drop Bitmap, CoronaBitmap, or a bitmap file from windows explorer onto the "Fit to Bitmap" button of DecalObject. This triggers the sizing, same as if user clicked the button and selected the same texture.
      • Added the option to drop bitmaps from Windows explorer directly into our material slots
      • Physical material - fixed specular values not working properly below 0.5
      • From now on, the "Legacy behavior" checkbox is not visible in newly created CoronaRoundEdges maps. For already created CoronaRoundEdges maps it remains visible if already checked
      • Removed Disable Displacement Maps button from Corona Converter - it is much better to globally disable displacement through the render setup menu
    • Decals
      • Added support for decal motion blur
      • Added continuous "max angle" parameter to limit the projection only to certain angle, instead of boolean switch (front facing/everything)
      • Added max angle blur parameter
      • Added decal tooltips
      • Added optional "holding CTRL key" creation mode for Rectangle CoronaLight and CoronaDecal, that causes the object to be created with square proportion and centered on the first click, as opposed to arbitrary rectangular proportions and created from corner when not holding CTRL key
      • Added option to enable/disable the material preview for decals in 3ds Max viewport
      • Added parameter for depth offset to move the decal forward/backward in Z axis
      • Improved triplanar support for decals - the triplanar map now takes the local orientation from the decal, not the intersecting object
      • Decals no longer have their pivots slightly offset when creating them, because the "Pivot offset" parameter does that instead
      • Fixed artifacts sometimes happening when a decal with backface projection OFF was applied to a surface exactly perpendicular to it
      • Fixed applying decal to object with displacement. Now there is a choice between replacing the original displacement, or adding the decal displacement on top of the original
      • Fixed crash when applying decal to sphere light
      • Tweaked UI - fixed clipped exclude list text
    « Last Edit: 2021-11-08, 14:11:02 by rowmanns »
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