Author Topic: Corona Renderer 8 for 3ds Max - Daily Builds Changelog  (Read 6580 times)

2021-07-21, 17:56:56

maru

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*You can always get the newest build at the usual location [link]*
« Last Edit: 2021-07-28, 17:01:15 by maru »

2021-07-28, 17:13:01
Reply #1

rowmanns

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corona-8-3dsmax-daily-2021-07-28.exe
Note: all changes in this build will be released in a v7 hotfix, so this is more of a hotfix preview than actual v8 daily build.
  • General
    • Fixed occasional crash when light intersects with other geometry
    • Fixed crashes caused by Wind Binding modifier
    • Fixed display/input/output gamma values not being properly rounded to 2 decimal places when being written to max log file
    • Added proper error message when trying to use a UHD cache file generated from an older Corona version (note that this scenario is not supported and a new UHD file will be generated)
    • CoronaDisplacementMod - fixed the “displacement quality” and “subdivision quality” radio buttons being treated as a single group (i.e. only one of the 4 could be selected at any given time)
    • CoronaPhysicalMtl - Fixed incorrect TAB order in advanced rollout
    • Warning message about VRayHDRI/VRayBitmap now correctly uses either name according to the currently installed version of V-Ray (the VRayHDRI map has been renamed to VRayBitmap in latest V-Ray version)
    • CoronaNormal - fixed the text “Add gamma to input” text being clipped a bit from the right
    • CoronaSky - fixed the model tooltip incorrectly stating that the PRG Clear Sky model does not support turbidity
    • CoronaRoundEdges  - Added tooltip for the samples parameter
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2021-08-10, 15:59:28
Reply #2

rowmanns

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corona-8-3dsmax-daily-2021-08-10.exe
Note: all changes in this build will be released in a v7 hotfix, so this is more of a hotfix preview than actual v8 daily build.
  • General
    • Fixed crashes with ForestPack 5
    • Fixed some DLLs not being properly removed when uninstalling v7 that was previously installed over an older version
    • Fixed Corona Converter not working properly with V-Ray version 3 installed
    • Fixed Corona Converter firing asserts when converting V-Ray materials
    • Fixed -h and --help parameters not working when running the installer from the command line
    • Fixed displacement modifier ignoring the global displacement switch
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2021-09-06, 16:58:18
Reply #3

rowmanns

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corona-8-3dsmax-daily-2021-09-06.exe
  • New
    • PhysicalMtl - added tail parameter, controlling the strength of reflection outside of the reflection peak

      • The image comparison below shows the difference between using Roughness and using Tail to adjust reflections - visually, with Roughness, the entire reflection becomes blurred, while with Tail there is less blurring of the overall reflections while highlights remain affected.
        https://corona-renderer.com/comparer/uq3FfO
        For this example, the Roughness was set to 0.16 in that example (with a Tail of 0), and a Tail of 0.87 in that example (with Roughness 0). For comparison, here is the render with neither Roughness nor Tail used:
    • Added new randomization mode to UVW randomizer and Multimap - polygons. These separate the mesh into individual polygons based on visible edges.
      • Note that this changes seed of UVW randomizer/Multimap mesh element mode.
    • CoronaBitmap has new option to control environment map rotation (and potential dome mapping origin) with any picked scene node
    • CoronaBitmap now supports loading .tx files
      • Note that this we currently ignore the mipmap levels stored in the .tx file
      • EDIT Also note that it is currently not displayed in the file open dialog as a supported type, this is due to us using the 3ds Max file open dialog.
        Currently you are unable to load .tx files through this dialog due to a 3ds Max limitation, you will need to drag and drop the image into an already created CBitmap and it will load the file.
    • Added right click menu to Triplanar map's node picker with "Clear" and "Select in Scene" options
    • Added new button to batch load maps into SelectTex
  • Changes
    • Changed the default order of Corona Scatter rollouts to be more intuitive.
    • Object lists in Corona Scatter show full name of each object in a tooltip, if the name is too long to fit into the list.
    • Unified names of newly created Corona objects to Corona[space]ObjectName
  • Fixes
    • Fixed constant IR restarts in V-Ray GPU caused by Corona Scatter scattering objects with animated modifiers.
    • Fixed crash when loading some uncommon HDR files
« Last Edit: 2021-09-09, 11:51:24 by rowmanns »
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2021-09-22, 10:29:03
Reply #4

rowmanns

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corona-8-3dsmax-daily-2021-09-21.exe
  • General
    • Improved the way intersecting media are combined
      • All combinations of intersecting media should now be resolved correctly
      • Intersecting media are added together if and only if their containers are transparent (so VolumeMtl, VolumeGrid, PhoenixFD are always combined together).
    • Fixed issues with environment overrides, such as increased amount of noise and incorrect results
    • Fixed bugs with some textures having alpha higher than 1 either when loaded from disk or as a result of mipmap computation
    • Fixed loading of some uncommon .hdr textures
    • Fixed TAB order in CoronaBitmap (got broken in previous daily build)
    • Corona Proxy Exporter - When exporting non-grouped objects, the exporter now suggests a default output name based on the object names to be exported
    • Adaptive solver checkbox moved from the Performance rollout to the Development rollout
« Last Edit: 2021-09-22, 10:55:02 by rowmanns »
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2021-10-01, 16:51:27
Reply #5

rowmanns

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corona-8-3dsmax-daily-2021-09-30.exe
  • New
    • Added include/exclude list to specify which object should (not) receive caustics. You can find it in the performance tab of render settings
    • Added OIDN feature pre-denoising (OIDN 1.4.0 new feature)
    • Added partial support for vrmesh proxy files
      • Please note that the current implementation of our vrmesh loader is limited in a way that it can load only proxies containing a single mesh. This will be extended with full support later.
  • Fixes
    • Fixed bug when rendering gets extremely slow and memory consumption gets very high in some special cases by adding limit to the number of splits per path
    • Fixed dark spots when lights are invisible to reflection
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2021-10-12, 13:00:36
Reply #6

rowmanns

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corona-8-3dsmax-daily-2021-10-12.exe
  • New
    • Added cdecal object - projects a selected texture on any geometry
  • Fixes/General
    • Optimized creating texture lights
    • Fixed CTD in some scenes, when Light Samples Multiplier parameter is set to very high values.
    • Replaced "offending X" with "X with the problem" in Corona error messages
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2021-10-15, 15:57:35
Reply #7

rowmanns

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    corona-8-3dsmax-daily-2021-10-15.exe
    • Fixes/General
      • [REGRESSION] Fixed light leaks in UHD and 4K caches.
      • [REGRESSION] Fixed Corona Image Editor crashing when opening some CXR files.
      • Fix issue where displacement+decals may result in part of the decal not getting the decal material (since the surface is displaced above the decal)
    Please read this before reporting bugs:
    How to report issues to us!