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[Max] Daily Builds
Corona Renderer 7 for 3ds Max - Daily Builds Changelog
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Topic: Corona Renderer 7 for 3ds Max - Daily Builds Changelog (Read 48148 times)
2020-09-16, 17:03:48
maru
Corona Team
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Posts: 13154
Marcin
Corona Renderer 7 for 3ds Max - Daily Builds Changelog
*You can always get the newest build at the usual location
[link]
*
«
Last Edit: 2021-07-21, 17:58:34 by maru
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2020-09-16, 23:30:31
Reply #1
Ryuu
Former Corona Team Member
Active Users
Posts: 654
Michal
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
This post is reserved to be used for compiling a full "all changes since v6" changelog as v7 daily builds get released.
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2020-09-16, 23:32:20
Reply #2
Ryuu
Former Corona Team Member
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Posts: 654
Michal
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
Note that all changes in this build will be released in v6 hotfix, so this is more of a hotfix preview than actual v7 daily build.
Fixed crash when Falloff Map with fresnel type and world - z axis direction is applied to refraction
Fixed DR being stuck when rendering second frame of an animation
Fixed the issue where having Norwegian locale lead to 3ds Max crash at startup.
Fixed: Scatter missed update in IR causing "popping" while scrubbing timeline
Fixed LEGION_STOP in scene with falloff + RGB multiply maps combo
Reverted behaviour of the no tiling mode in CoronaBitmap which was causing unwanted results when used as a mask
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2020-11-06, 15:36:55
Reply #3
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
Added support for Ornatrix v7 (the older versions are no longer supported)
Fixed scene parsing taking longer in each frame
Does not fix prolonging geometry parsing, this will be addressed in the future
Fixed crash of 3ds Max caused by our quad menu
Fixed falloff map built-in color mixing
Removed the old displacement method. Only 2.5d displacement method remains.
This currently breaks combinations of displacement + light emission and displacement + fast rounded edges mode. This will be fixed over the course of daily builds
In Corona Scatter, the parameter limiting number of instances displayed in the viewport is now colored when the limit gets exceeded.
Added displaced primitives to the VFB stats tab
Added new render stamp option: displacement primitives: %sd
Displacement primitives are also published in maxscript with getStatistic(15)
Fixed bug in Light solver precomputation that caused crashes in IR
CoronaBitmap now automatically removes NaNs and INFs from input images
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2020-11-13, 19:30:25
Reply #4
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-11-13.exe
Fixed: IR no longer crashes when deleting (model) object being instanced by Corona Scatter.
«
Last Edit: 2020-11-13, 19:34:28 by rowmanns
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2020-12-01, 20:05:37
Reply #5
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-12-01.exe
Fixed CIE to correctly apply B&G in case of cubemap panoramic renders.
Fixed rare issue where B&G might not be updated in VFB
Fixed crash in Aperture dialog when it is destroyed and update is still running
Fixed crash related to using map hierarchy with multiple fall off textures connected to each other
Fixed Corona Scatter not to crash in case of spline scattering with zero frequency set to models
Displacement:
Normal displacement is now properly clamped in 2.5d displacement - only [0, 1] interval from the map is considered
Fixed incorrect handling of blend material with empty sub-slots. When one of the 2 submaterials is now missing, the default wire color material will be properly displayed.
Uninstaller
Corona uninstaller now removes installation info from registry
Added an error window which is shown when the uninstaller fails to restart in an elevated mode
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2020-12-10, 17:18:23
Reply #6
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-12-10.exe
Added new grounds up PBR material - CoronaPhysicalMaterial
Renamed CoronaMaterial to CoronaLegacyMaterial
There should be no change in existing maxscript which uses CoronaMaterial
Fix of "No sockets could be bound!" DR failure
Fixed memory leak when rendering hair
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2021-01-04, 16:08:20
Reply #7
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-01-04.exe
CoronaPhysicalMaterial changes
Fixed the bug where multiple warnings may spawn when selecting a new preset value
Improved metalness tooltip to inform about the texture values
Displacement
Added support for light emission from displaced geometry
Added support for fast mode of rounded edges when displacement is enabled
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2021-01-08, 19:45:10
Reply #8
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-01-08.exe
CoronaPhysicalMaterial changes
Fixed problems (extreme memory consumption and crashes) caused by too low roughness value of sheen in Physical material
General Bugfixes
Fixed saving a render to disk (png,tif,tga) saving Alpha channel as black when Sharpening/Blurring is enabled
«
Last Edit: 2021-01-08, 19:49:11 by rowmanns
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2021-02-19, 16:22:44
Reply #9
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-02-19.exe
Optimizations
Significantly improved rendering quality for scenes far away from origin by internally shifting the scene so the camera sits at origin. No changes to scenes are needed.
https://corona-renderer.com/comparer/FGMmnT
Improved the High Quality denoiser speed by 20% on average, up to 60% in extreme cases
Optimization of multiple transparent hits resolving - achieves up to 30% speedup in scenes with opacity and media
Global medium is now enclosed by a sphere - which should result in more predictable and consistent behavior. This also fixes the following:
Fixed: CoronaVolumeGrid bounding box always visible when rendered inside a global volume material
https://corona-renderer.com/comparer/ZOcHg9
Fixed: Visible border when using global volume material
Fixed: CoronaVolumeMaterial casting incorrect shadows when set as global volume material
Fixed: Artifacts caused by many overlapping volumetrics
https://corona-renderer.com/comparer/7rO2Kb
General Bugfixes
Fixed extreme parsing times in scenes with large numbers of instances and displacement (introduced in earlier v7 daily builds)
Fix crashes on second render of a scene with some specific material configuration
Fixed issue in CoronaDisplacementMod where displacement map was not taken from the material, even if it was requested
Fixed image texture cache. This improves memory usage when the same image file is referenced multiple times using different file paths (e.g. when symlinks are involved).
This also resulted in some internal changes which unfortunately break backwards compatibility of the Corona Standalone exports.
Corona Standalone now gives a more relevant error message when trying to load a file of unsupported version.
Enabled PhoenixFD Foam and Particle maps in the material editor
Toolbar/Quad Menus
Actions on the Corona Toolbar have been renamed and reordered to be more unified (applies only after deletion of the toolbar in Main Menu > Customize User Interface > Toolbars; or for new Corona installs).
Removed old Corona usermacros - as a result, user-defined menus entries/quad menu entries/toolbar items which use those macros will not work anymore. They can be safely removed from the UI and replaced by entries executing actions exported by our C++ action system (available since Corona 6), which are better integrated to 3ds Max
«
Last Edit: 2021-02-19, 16:36:05 by maru
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2021-02-26, 15:19:06
Reply #10
rowmanns
Former Corona Team Member
Active Users
Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-02-26.exe
Displacement
Improved tessellation and mapping of 2.5d grid displacement
Fixes many issues and artifacts caused by using the 2.5d displacement
https://corona-renderer.com/comparer/6mFx83
https://corona-renderer.com/comparer/ZkCZyt
General Bugfixes
Fixed freeze when removing items from Distance maps
«
Last Edit: 2021-02-26, 16:09:47 by rowmanns
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2021-03-05, 17:48:34
Reply #11
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-03-05.exe
New
Added possibility to have a camera’s origin as an input to distance texture
Hence, in Corona Scatter it can now define density falloff based on distance from the camera’s origin (by plugging such texture into the density slot).
General Bugfixes
Fixed incorrect rendering when a refractive CoronaPhysicalMtl is inputted above any other PhysicalMtl base material
Fixed NaNs in certain scenes by enforcing minimal focal distance in camera
Fixed loading of 4K/UHD caches precomputed in older builds
This fixes a slowdown in rendering times compared with earlier daily builds when a UHD/4k cache file generated with an older daily build was used in a newer build.
Fixed few bugs in scene export introduced in recent builds
Fixed normals element in camera space which was broken in recent builds
Fixed licensing server not loading in the daily build 2021-02-26
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2021-03-22, 18:11:04
Reply #12
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-03-22.exe
PBR Material
If clearcoat bump map is not supplied, clear coat does not use any bump-mapping (previously it used bump map from base layer)
Added accurate Fresnel for metals into Physical material
Added translucency color
Fixed thin glass mode
Modified presets to use edge + base color based on metal complex IOR, lowered some high albedo values
Changes to UI:
Introduced edge color and translucency color, moved parameters around accordingly
Moved plug slot for maps in slate editor to more correspond to the old legacy material
Moved maps in the common dialog to correspond to their new positions in slate editor
Fixed some enable/disable issues
CoronaConverter now converts all materials to the new CoronaPhysicalMtl.
CoronaConverter now converts CoronaLegacyMtl to CoronaPhysicalMtl.
New
CoronaDistance map can now compute distance from any scene object.
Note that due to 3ds Max limitations the include/exclude dialog supports only adding geometry objects. Other objects (e.g. camera) can be added only using the "+" button.
Added options for propagation to some render elements (Mask, ID, Wire color, Zdepth, Texmap)
General
We now render the image in 32x32 pixel buckets. 5% speedup on average, up to 15% in some scenes.
See our blog article which explores the new material in depth:
https://blog.corona-renderer.com/behind-the-scenes-the-physical-material/
«
Last Edit: 2021-03-23, 09:52:08 by rowmanns
»
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2021-03-30, 20:27:26
Reply #13
rowmanns
Former Corona Team Member
Active Users
Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-03-30.exe
Added support for 3ds Max 2022
Fixed crash during initialization of scatter UI in 3ds Max 2022
Fixed crash related to render setup dialog in 3ds Max 2022
Optimizations of rendering speed
Up to 30% speedup in empty scenes (both interactive and non-interactive)
Up to 10% speed up in standard rendering in our real world testing scenes
Changed the way the bucket rendering is applied
It is applied from the beginning only in IR+subsampling or DR slave renders
In all other cases we start with the old progressive render and switch to buckets after 5 passes.
General
Fixed: CoronaConverter no longer duplicates nodes in SME - only for 3ds Max 2020 and newer
Fixed Bad allocation exception/Crash in 2.5D Displacement for extreme number of verticies
“Propagate element” checkbox in render elements which support this functionality renamed to “Allow propagation through reflection/refraction” to better indicate its meaning + added explaining tooltip
Removed VCM, VPL, PPM, LightTracer algorithms
«
Last Edit: 2021-03-30, 20:31:30 by rowmanns
»
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2021-04-21, 17:59:40
Reply #14
rowmanns
Former Corona Team Member
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Posts: 1892
Corona for 3ds Max QA Team
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-04-21.exe
CoronaConverter:
Fixed the Converter to not delete maps such as refraction color, but materials containing these maps may require some manual tweaking after conversion.
Physical material:
Complex IOR can now be used instead of using edge color (in advanced rollout)
How to use the complex IOR:
https://coronarenderer.freshdesk.com/support/solutions/articles/12000079075-how-to-use-complex-ior-for-coronaphysicalmtl-
Added glossiness/roughness mode switch to system settings - Existing scene materials will keep their current settings
Improved glass model
Fixed the issue, where hue of metal reflection sometimes did not correspond to the selected base color (e.g. base color = (64,0,0) is a bit bluish).
Fixed clear coat bump being affected by base bump
General
UI of Corona Scatter got polished and condensed.
CoronaLight is now correctly rendered in the viewport in 3ds Max 2022
Denoising time added to render stamp (%ptd)
«
Last Edit: 2021-04-22, 10:10:55 by rowmanns
»
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Chaos Corona Forum
Chaos Corona for 3ds Max
[Max] Daily Builds
Corona Renderer 7 for 3ds Max - Daily Builds Changelog