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Corona Renderer Forum
Corona Renderer for 3ds Max
[Max] Daily Builds
Corona Renderer 7 for 3ds Max - Daily Builds Changelog
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Topic: Corona Renderer 7 for 3ds Max - Daily Builds Changelog (Read 10335 times)
2020-09-16, 17:03:48
maru
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Marcin
Corona Renderer 7 for 3ds Max - Daily Builds Changelog
*You can always get the newest build at the usual location
[link]
*
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2020-09-16, 23:30:31
Reply #1
Ryuu
Corona Team
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Posts: 630
Michal
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
This post is reserved to be used for compiling a full "all changes since v6" changelog as v7 daily builds get released.
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2020-09-16, 23:32:20
Reply #2
Ryuu
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Michal
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
Note that all changes in this build will be released in v6 hotfix, so this is more of a hotfix preview than actual v7 daily build.
Fixed crash when Falloff Map with fresnel type and world - z axis direction is applied to refraction
Fixed DR being stuck when rendering second frame of an animation
Fixed the issue where having Norwegian locale lead to 3ds Max crash at startup.
Fixed: Scatter missed update in IR causing "popping" while scrubbing timeline
Fixed LEGION_STOP in scene with falloff + RGB multiply maps combo
Reverted behaviour of the no tiling mode in CoronaBitmap which was causing unwanted results when used as a mask
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2020-11-06, 15:36:55
Reply #3
rowmanns
Corona Team
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Posts: 996
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
Added support for Ornatrix v7 (the older versions are no longer supported)
Fixed scene parsing taking longer in each frame
Does not fix prolonging geometry parsing, this will be addressed in the future
Fixed crash of 3ds Max caused by our quad menu
Fixed falloff map built-in color mixing
Removed the old displacement method. Only 2.5d displacement method remains.
This currently breaks combinations of displacement + light emission and displacement + fast rounded edges mode. This will be fixed over the course of daily builds
In Corona Scatter, the parameter limiting number of instances displayed in the viewport is now colored when the limit gets exceeded.
Added displaced primitives to the VFB stats tab
Added new render stamp option: displacement primitives: %sd
Displacement primitives are also published in maxscript with getStatistic(15)
Fixed bug in Light solver precomputation that caused crashes in IR
CoronaBitmap now automatically removes NaNs and INFs from input images
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2020-11-13, 19:30:25
Reply #4
rowmanns
Corona Team
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Posts: 996
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-11-13.exe
Fixed: IR no longer crashes when deleting (model) object being instanced by Corona Scatter.
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Last Edit: 2020-11-13, 19:34:28 by rowmanns
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2020-12-01, 20:05:37
Reply #5
rowmanns
Corona Team
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Posts: 996
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-12-01.exe
Fixed CIE to correctly apply B&G in case of cubemap panoramic renders.
Fixed rare issue where B&G might not be updated in VFB
Fixed crash in Aperture dialog when it is destroyed and update is still running
Fixed crash related to using map hierarchy with multiple fall off textures connected to each other
Fixed Corona Scatter not to crash in case of spline scattering with zero frequency set to models
Displacement:
Normal displacement is now properly clamped in 2.5d displacement - only [0, 1] interval from the map is considered
Fixed incorrect handling of blend material with empty sub-slots. When one of the 2 submaterials is now missing, the default wire color material will be properly displayed.
Uninstaller
Corona uninstaller now removes installation info from registry
Added an error window which is shown when the uninstaller fails to restart in an elevated mode
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2020-12-10, 17:18:23
Reply #6
rowmanns
Corona Team
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Posts: 996
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2020-12-10.exe
Added new grounds up PBR material - CoronaPhysicalMaterial
Renamed CoronaMaterial to CoronaLegacyMaterial
There should be no change in existing maxscript which uses CoronaMaterial
Fix of "No sockets could be bound!" DR failure
Fixed memory leak when rendering hair
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2021-01-04, 16:08:20
Reply #7
rowmanns
Corona Team
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Posts: 996
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-01-04.exe
CoronaPhysicalMaterial changes
Fixed the bug where multiple warnings may spawn when selecting a new preset value
Improved metalness tooltip to inform about the texture values
Displacement
Added support for light emission from displaced geometry
Added support for fast mode of rounded edges when displacement is enabled
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2021-01-08, 19:45:10
Reply #8
rowmanns
Corona Team
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Posts: 996
Re: Corona Renderer 7 for 3ds Max - Daily Builds Changelog
corona-7-3dsmax-daily-2021-01-08.exe
CoronaPhysicalMaterial changes
Fixed problems (extreme memory consumption and crashes) caused by too low roughness value of sheen in Physical material
General Bugfixes
Fixed saving a render to disk (png,tif,tga) saving Alpha channel as black when Sharpening/Blurring is enabled
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Last Edit: 2021-01-08, 19:49:11 by rowmanns
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Corona Renderer Forum
Corona Renderer for 3ds Max
[Max] Daily Builds
Corona Renderer 7 for 3ds Max - Daily Builds Changelog