Author Topic: Corona Renderer 7 for 3ds Max - Daily Builds Changelog  (Read 10335 times)

2020-09-16, 17:03:48

maru

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2020-09-16, 23:30:31
Reply #1

Ryuu

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This post is reserved to be used for compiling a full "all changes since v6" changelog as v7 daily builds get released.

2020-09-16, 23:32:20
Reply #2

Ryuu

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Note that all changes in this build will be released in v6 hotfix, so this is more of a hotfix preview than actual v7 daily build.
  • Fixed crash when Falloff Map with fresnel type and world - z axis direction is applied to refraction
  • Fixed DR being stuck when rendering second frame of an animation
  • Fixed the issue where having Norwegian locale lead to 3ds Max crash at startup.
  • Fixed: Scatter missed update in IR causing "popping" while scrubbing timeline
  • Fixed LEGION_STOP in scene with falloff + RGB multiply maps combo
  • Reverted behaviour of the no tiling mode in CoronaBitmap which was causing unwanted results when used as a mask

2020-11-06, 15:36:55
Reply #3

rowmanns

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  • Added support for Ornatrix v7 (the older versions are no longer supported)
  • Fixed scene parsing taking longer in each frame
    • Does not fix prolonging geometry parsing, this will be addressed in the future
  • Fixed crash of 3ds Max caused by our quad menu
  • Fixed falloff map built-in color mixing
  • Removed the old displacement method. Only 2.5d displacement method remains.
    • This currently breaks combinations of displacement + light emission and displacement + fast rounded edges mode. This will be fixed over the course of daily builds
  • In Corona Scatter, the parameter limiting number of instances displayed in the viewport is now colored when the limit gets exceeded.
  • Added displaced primitives to the VFB stats tab
    • Added new render stamp option: displacement primitives: %sd
    • Displacement primitives are also published in maxscript with getStatistic(15)
  • Fixed bug in Light solver precomputation that caused crashes in IR
  • CoronaBitmap now automatically removes NaNs and INFs from input images
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2020-11-13, 19:30:25
Reply #4

rowmanns

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corona-7-3dsmax-daily-2020-11-13.exe
  • Fixed: IR no longer crashes when deleting (model) object being instanced by Corona Scatter.
« Last Edit: 2020-11-13, 19:34:28 by rowmanns »
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2020-12-01, 20:05:37
Reply #5

rowmanns

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corona-7-3dsmax-daily-2020-12-01.exe
  • Fixed CIE to correctly apply B&G in case of cubemap panoramic renders.
  • Fixed rare issue where B&G might not be updated in VFB
  • Fixed crash in Aperture dialog when it is destroyed and update is still running
  • Fixed crash related to using map hierarchy with multiple fall off textures connected to each other
  • Fixed Corona Scatter not to crash in case of spline scattering with zero frequency set to models
  • Displacement:
    • Normal displacement is now properly clamped in 2.5d displacement - only [0, 1] interval from the map is considered
    • Fixed incorrect handling of blend material with empty sub-slots. When one of the 2 submaterials is now missing, the default wire color material will be properly displayed.
  • Uninstaller
    • Corona uninstaller now removes installation info from registry
    • Added an error window which is shown when the uninstaller fails to restart in an elevated mode
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2020-12-10, 17:18:23
Reply #6

rowmanns

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corona-7-3dsmax-daily-2020-12-10.exe
  • Added new grounds up PBR material - CoronaPhysicalMaterial
    • Renamed CoronaMaterial to CoronaLegacyMaterial
    • There should be no change in existing maxscript which uses CoronaMaterial
  • Fix of "No sockets could be bound!" DR failure
  • Fixed memory leak when rendering hair
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2021-01-04, 16:08:20
Reply #7

rowmanns

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corona-7-3dsmax-daily-2021-01-04.exe
  • CoronaPhysicalMaterial changes
    • Fixed the bug where multiple warnings may spawn when selecting a new preset value
    • Improved metalness tooltip to inform about the texture values
  • Displacement
    • Added support for light emission from displaced geometry
    • Added support for fast mode of rounded edges when displacement is enabled
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2021-01-08, 19:45:10
Reply #8

rowmanns

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corona-7-3dsmax-daily-2021-01-08.exe
  • CoronaPhysicalMaterial changes
    • Fixed problems (extreme memory consumption and crashes) caused by too low roughness value of sheen in Physical material
  • General Bugfixes
    • Fixed saving a render to disk (png,tif,tga) saving Alpha channel as black when Sharpening/Blurring is enabled
« Last Edit: 2021-01-08, 19:49:11 by rowmanns »
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