Author Topic: Corona Renderer 7 for 3ds Max - Daily Builds Changelog  (Read 1606 times)

2020-09-16, 17:03:48

maru

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2020-09-16, 23:30:31
Reply #1

Ryuu

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This post is reserved to be used for compiling a full "all changes since v6" changelog as v7 daily builds get released.

2020-09-16, 23:32:20
Reply #2

Ryuu

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Note that all changes in this build will be released in v6 hotfix, so this is more of a hotfix preview than actual v7 daily build.
  • Fixed crash when Falloff Map with fresnel type and world - z axis direction is applied to refraction
  • Fixed DR being stuck when rendering second frame of an animation
  • Fixed the issue where having Norwegian locale lead to 3ds Max crash at startup.
  • Fixed: Scatter missed update in IR causing "popping" while scrubbing timeline
  • Fixed LEGION_STOP in scene with falloff + RGB multiply maps combo
  • Reverted behaviour of the no tiling mode in CoronaBitmap which was causing unwanted results when used as a mask