Author Topic: romullus wips  (Read 148666 times)

2014-04-19, 16:38:07
Reply #75

romullus

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this one looks good,  are you going to add the tire splash guard?

I was going get you on tire air valve, but sure enough you have on there. :D
I didn't thought about tire splash guard. Will definitely add it. The model could only benefit from this. Thanks!

Just to be sure, i'd try to compare speed of simple bitmap bokeh image VS procedural one. I would expect some performance hit when resolving that procedural network for each ray shot, vs just calling cached bitmap. I may be very well wrong, but i would test it, just to be sure ;)
I didn't specific comparison, but from what i noticed, procedural bokeh lowered r/s number by very insignificant amount, if at all. Anyway it was just test. I don't think i'll use that feature in future because of lack of flexibility. Although, CA effect came out very lifelike, i must admit.
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2014-05-04, 00:04:38
Reply #76

hemrie

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Good job with the car paint.

2014-05-25, 20:15:36
Reply #77

romullus

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I was testing brilliant script ATree3D from Avizstudio. Can't believe it's free! So i throw some presets, done by forum member hrisek, tweaked them a little to better suit my likings, scattered with MultiScatter. Then added grass, generated with Grass Generator, which is another great free script by forum member (sadly, i can't recall his nick). Hit F9 and presto, i have beautiful image in no time with minimum effort. It's easy to be cg hobbyist these days :]
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2014-05-25, 20:31:22
Reply #78

Ondra

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hahaha, I remember 8 years ago some "oldschool" people complaining about how easy is it to create CG images, and giving me shit for using GI which they considered "cheating" :D
Rendering is magic.
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2014-06-04, 09:56:27
Reply #79

Utroll

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I was testing brilliant script ATree3D from Avizstudio. Can't believe it's free! So i throw some presets, done by forum member hrisek, tweaked them a little to better suit my likings, scattered with MultiScatter. Then added grass, generated with Grass Generator, which is another great free script by forum member (sadly, i can't recall his nick). Hit F9 and presto, i have beautiful image in no time with minimum effort. It's easy to be cg hobbyist these days :]

Ah man you made my day, I'm wondering since weeks if Atree is rather good or rather a plug-and-wtf!-quick-deplug plugin. Never had the force to try it for myself :D (Although aTiles paid version seems unsexy but powerfull enough to replace floorgenerator+mightycraptiled+ or whatsoever)

2014-06-29, 16:39:20
Reply #80

romullus

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I have plans to make decent leaves textures collection over summer. There's some early tests.
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2014-07-09, 20:38:12
Reply #81

Utroll

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~super~ decent !

2014-07-09, 21:01:14
Reply #82

maru

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2014-07-14, 22:18:23
Reply #83

romullus

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Thanks, i'm trying to improve my photography setup constantly - who would thought that foliage texture photography can be such hard task.

Anyways, here's my latest doodle. Textures and material of ivy still in wip stage.
Ivy generator is hard to master. I wonder, maybe there's better tool for ivys somwhere? Should i look to growFX demo?
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2014-07-15, 11:32:58
Reply #84

HLeandre

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Really nice work romullus.
Could you tell us more about your lighting (hdri in environment slot, vray light dome or corona sun, )  ? What about your camera setting ? Vray cam or standar cam ?
Thanks
Léandre

2014-07-15, 15:26:46
Reply #85

romullus

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Thanks, i don't have vray and even if i had, i wouldn't use it's tools with corona.
My setup
lighting: CoronaSky with increased turbidity in enviroment and CoronaSun with slightly lesser intensity and bigger size to emulate slightly cloudy conditions.
camera: focal length - 45mm, f-stop - 1,8 for dof
render settings: pt+hd, GI/AA balance set to 32 and LSM - 1, everything else leaved at defaults.
There was one giant portal over scene, not sure if it was helping or did harm only :]
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2014-07-15, 18:43:21
Reply #86

londonvisuals

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Wow, the ivy looks awesome oO, you could incorporate a bit of hue variation to the leaves to make it even better.
Awesome still.

2014-07-16, 09:22:53
Reply #87

HLeandre

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Thank you for your reply romullus.

2014-07-19, 10:11:06
Reply #88

klipanos

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Just beautifull!!! The leaves are very difficult to make them look real, you did just fine!!!!!
Welldone!!

2014-07-21, 21:03:37
Reply #89

romullus

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Thanks, bigest secret in making believable leaves, is good textures, i think. And i'm trying my best to get them as good as i can.

Yet another wip. Scene downloaded from IDST render. I changed quite a few things from original model to better suit my likings.

edit: trees are made by Krzysztof Czerwiński
« Last Edit: 2014-07-21, 21:28:48 by romullus »
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