I'm having a look at fstorm right now to determine the best approach for conversions... however I'm not really sure how useful all of this is. My personal "goal" of the converter is that each render engine conversion should yield a usable result - a one click solution with as few necessary adjustments from the user as possible.What I see so far is that fstorm materials are rather "spartan", which is fine, because that means it's easy to translate. The maps, however, are pretty much all custom and either different or complete remakes of the max ones (like noise, output, falloff, gradient etc) with different settings which makes it basically impossible to get proper conversion results. So, if there are any Fstorm users here I would be happy to hear opinions about that and what you think would be a useful conversion for you.
regarding Fstorm I will repeat my question from before:Quote from: DeadClown on 2018-10-24, 15:53:56I'm having a look at fstorm right now to determine the best approach for conversions... however I'm not really sure how useful all of this is. My personal "goal" of the converter is that each render engine conversion should yield a usable result - a one click solution with as few necessary adjustments from the user as possible.What I see so far is that fstorm materials are rather "spartan", which is fine, because that means it's easy to translate. The maps, however, are pretty much all custom and either different or complete remakes of the max ones (like noise, output, falloff, gradient etc) with different settings which makes it basically impossible to get proper conversion results. So, if there are any Fstorm users here I would be happy to hear opinions about that and what you think would be a useful conversion for you.Hi Deadclown,Thanks in advance.I think that to have a basic converter is better than no converte.For example switching to corona materials with most maps in a bitmap loader replacing fstormbitmap. Also glossiness.The rest can be done manually for now and we go from there (?).Let me know if you have questions. I’ll be happy to do tests and stuff.Thanks.I haven't got any feedback on fstorm, neither here nor for the other converter I maintain, so I assume that there are very few people that actually need it.
Can we add the feature within the converter dialog to add the Corona Bump Converter to bump maps that aren't using it?
Quote from: jpjapers on 2018-06-28, 15:08:06Any plans to include fstorm conversions?temporary solution I'm using right nowhttps://github.com/dubcat/CoronaConverter/blob/master/coronaConverter.ms
Any plans to include fstorm conversions?
regarding Fstorm I will repeat my question from before:Quote from: DeadClown on 2018-10-24, 15:53:56I'm having a look at fstorm right now to determine the best approach for conversions... however I'm not really sure how useful all of this is. My personal "goal" of the converter is that each render engine conversion should yield a usable result - a one click solution with as few necessary adjustments from the user as possible.What I see so far is that fstorm materials are rather "spartan", which is fine, because that means it's easy to translate. The maps, however, are pretty much all custom and either different or complete remakes of the max ones (like noise, output, falloff, gradient etc) with different settings which makes it basically impossible to get proper conversion results. So, if there are any Fstorm users here I would be happy to hear opinions about that and what you think would be a useful conversion for you.
And again...Quote from: DeadClown on 2018-12-15, 19:32:57regarding Fstorm I will repeat my question from before:Quote from: DeadClown on 2018-10-24, 15:53:56I'm having a look at fstorm right now to determine the best approach for conversions... however I'm not really sure how useful all of this is. My personal "goal" of the converter is that each render engine conversion should yield a usable result - a one click solution with as few necessary adjustments from the user as possible.What I see so far is that fstorm materials are rather "spartan", which is fine, because that means it's easy to translate. The maps, however, are pretty much all custom and either different or complete remakes of the max ones (like noise, output, falloff, gradient etc) with different settings which makes it basically impossible to get proper conversion results. So, if there are any Fstorm users here I would be happy to hear opinions about that and what you think would be a useful conversion for you.