The CoronaColorCorrect map is very different to the original one. I would only be able to convert it if very few selected parameters were used in the ColorCorrection map - and even then I'm not sure if they work in the same color space (would have to check that). So the potential use for this is very limited. Basically all of my color corrections wouldn't pass.
And since this has moved to the previous page:
I'm having a look at fstorm right now to determine the best approach for conversions... however I'm not really sure how useful all of this is. My personal "goal" of the converter is that each render engine conversion should yield a usable result - a one click solution with as few necessary adjustments from the user as possible.
What I see so far is that fstorm materials are rather "spartan", which is fine, because that means it's easy to translate. The maps, however, are pretty much all custom and either different or complete remakes of the max ones (like noise, output, falloff, gradient etc) with different settings which makes it basically impossible to get proper conversion results.
So, if there are any Fstorm users here I would be happy to hear opinions about that and what you think would be a useful conversion for you.