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[Max] I need help! / Re: G-Buffer channels to RPF or OpenEXR
« on: 2017-11-26, 09:49:45 »
Further to this, using "Render elements" and the "CMasking_ID", I can't see which suboption passes the G-Buffer "ObjectID". Is this the wrong render element? Am I interpreting it wrongly? the wiki at https://corona-renderer.com/wiki/render_elements only mentions two possible ID options (PrimitiveID and MaterialID), however there are four options and I'm not seeing that they relate to my object ID. if I have a bunch of objects with the same ObjectID they appear different "colours" in the preview of the CMasking_ID channel, regardless of which option I choose. Material ID does work as expected, but that's not the ID I want to use.