Hi all. I'm trying to render an animation to a sequence of RPF (preferable) or OpenEXR frames, but I don't seem to be able to create G-Buffer channels (I'm wanting Z-depth, Object ID's, Coverage). I used to do this a lot with Mentalray, to RPF files, then process them in After Effects (e.g. object specific effects, depth-based effects like fogging or blurs). Does Corona correctly save the G-Buffer channels with RPF/RLA/OpenEXR files? Another problem I've got with the simple 3D logo scene I'm working on is that with RPF output I'm getting "black cracks" and artifacts around the geometry. This doesn't show up in the Corona preview or in output to other file formats (rendering to TGA or OpenEXR looks perfect in the RGBA channels). Any ideas?