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[Max] I need help! / Re: Is there a way to connect it at once with corona color correct ?
« on: 2024-05-13, 16:35:24 »Thank you.
It's a very accurate function for me.
I wish you all the best. Thank you!!!
Glad to hear it LeeHoYo
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Thank you.
It's a very accurate function for me.
I wish you all the best. Thank you!!!
Here let me thank you again James for this awesome script. I use it all the time, not only for vegetation, but every time I have to batch color correct materials, it's a fantastic time saver, thanks again! 🙏🏻
-- Struct to hold LightSelect Element and Lights associated to that Element
struct LightMixData
(
elementName,
lights
)
-- Add the Lights & Elements to the Struct
lightMixTable = #()
for i in getclassinstances CShading_LightSelect do
(
lightMixEntry = LightMixData()
lightMixEntry.elementName = i.name
lightMixEntry.lights = i.includedNodes
append lightMixTable lightMixEntry
)
-- Messagebox to show user the light element for selected light
fn ShowMessageForSelectedLight =
(
-- Get the currently selected nodes
selectedNodes = getCurrentSelection()
if selectedNodes.count == 0 then exit
for node in selectedNodes do
(
if isKindOf node Light do
(
elementName = for entry in lightMixTable where findItem entry.lights node != 0 collect entry.elementName
if elementName.count > 0 then
messageBox ("Element Name: " + elementName[1] + "\nLight Name: " + node.name)
else
messageBox("Element Name not found for: " + node.name)
)
)
)
-- Run Main Function
ShowMessageForSelectedLight()
coronaLights = #()
for i in getclassinstances CShading_LightSelect do
(
-- Adds array, eg Light_Select 2 might have 3 lights, etc.
append coronaLights i.includedNodes
)
-- select the light in the first Light_Select - 1 light in this array
select coronaLights[1][1]
--select the lights in the second Light_Select - 2 or more lights in this array
lightSel = for j in coronaLights[2] collect j
select lightSel
I thought that main benefit of proxies is exactly to reduce file size and load/save times.
Camera height is a game changer too, you set the camera at the eye level of a gnome, from this height almost no one will see these objects, so looking at these shots it seems as if something is wrong there. Try putting it on human eyes level, like 150-160cm, and if necessary - lower the camera target and apply "vertical tilt" on the camera, it will compensate perspective distortion.