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Topics - James Vella

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General CG discussion / Furniture Models for Archviz Artists
« on: 2019-11-15, 13:46:42 »
I thought Id create this thread so I can post models Im working on that are available for artists, also get feedback since you guys are the ones that will be using them. Also Id like to get a gauge on what you do and dont like (it can be anything from the design to the polycount or something that looks like it needs attention etc). I want to ensure the quality reflects the user experience essentially. Everything is original made and royalty free, you can use commercially or for projects whatever you like.

Furniture Kitbash Set
My idea for the first pack of models (there will be around 36) in this one is specifically for kitbashing, Im also providing them directly in case you want just a few pieces of the set without needing the whole lot or if you want to test out the quality. The idea behind this set is when doing exterior renderings of large apartments/house facades it would be nice to have a set of kitchens, living rooms, dining, plants, accessories etc that you can scatter using forestpro (ill also have this setup so you can just place it on colored squares or spline shapes) and then it automatically populates and randomly switches furniture sets/materials for each furniture piece, render below). It will also stick to the floor for furniture, pendants to the ceilings, artwork to the walls etc saving us time to focus on the exterior layout. Also by using forestpro it can clip by distance so your furniture doesnt need to render per camera saving ram etc if required.

The kit-bash set is specifically Low Polygon but keeping to a high standard (erring on the side of quality). Textures based on geometry size and keeping them all to around 512-1024px because of the distance involved, as well as having mostly basic materials (when I can, sometimes larger textures if really necessary to maintain quality). Also having them low poly (Keeping each set under 80k is the goal) means you can have many in the viewport with native mesh without causing problems, so far with all of these models in the scene I can still navigate at 100fps on a 1060GTX so the goal is it should be the same or close when finished, ill also provide proxy versions for outside cases but for now thats the plan.

I would love your feedback on any of these, feel free to jump into the conversation if you feel like you can add value as my hopes are keeping you involved in the creation process might be useful for you too if you have some things you or your business would like made specifically for some project and would be a win-win for both of us, or maybe you just feel like being apart of the design process :) I would be happy to give discount coupons on these items for those who make contributions that end up effecting the process in a positive way, as Id love to give back to the community that has helped me.

Also working on some kitchens at the moment, Im having a tough time deciding on the colors for the stools if you have an opinion on it Id love to hear it (WIP mind you)!

I need help / Fault Tollerance Heap
« on: 2017-06-28, 07:48:33 »

"Windows enabled 'Fault Tolerant Heap' for 3dsmax or dependent processes. This may have severe performance impact on Corona. Please follow the link to learn how to solve the problem."

This information is listed in the help - I passed this on to our IT team as we have this message on every workstation and random crashes which means we are missing some of our deadlines. However - they told me that this is something the Corona team should be looking into as the FTH is there to help windows in these situations. It seems odd to me that any software would require changing system properties to work correctly?

Any insight into this would be much appreciated

I need help / Vexus
« on: 2017-03-27, 06:06:31 »
I am trying to build some render passes for Corona using Vexus and having a few issues. I would like to clarify 2 things and potentially use this thread to feed back to the community solutions/further questions.

1. Lightmix/Post process - I would like to have a different lightmix per camera - how do I call this function with maxscript? eg Cam01_Lightmix.conf & Cam01_Post.conf

2. Where can I find a reference to all Corona code functions so I can put this node in myself - and any further nodes that do not exist in Vexus yet? (Im not the best with any code but Im willing to try) Currently Im referencing these two sites but Im hoping theres more information somewhere:


I need help / No such file or directory
« on: 2016-05-10, 00:14:07 »
Ive had a sequence rendering for 24 hours, and not one single frame has output even though they only have 150pass limit. I keep getting this error on backburner.

I tried resending the job and deleting the elements path as It looked like from the asset tracker it was trying to save the elements there. This didnt work, as a test I tried delete all render elements (not really needed anyway for this pass) and it still wont render. It loads in the vfb, starts, but errors out along the way. Plenty of ram left, its only using 28gb of 64 so I should have enough. Anyone come across this issue?


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