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Messages - Dalton Watts

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181
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-02-17, 16:06:51 »
Thanks! Unfortunately i can't try that version since i'm on Max 2017.

182
[Max] Daily Builds / Re: Daily Builds 1.6
« on: 2017-02-17, 15:41:14 »
Trying out DB 9JAN2017:

1) Interactive rendering is indeed faster! :)
2) Denoiser doesn't apply in the final render. :(
3) Final render is slower.
    110 seconds in 1.5.2
    113 seconds on db 1.6

More rays are shot in daily build than 1.5.2:

183
[Max] I need help! / Re: Noise flickering
« on: 2016-12-30, 18:49:28 »
Sure thing Ondra! Just give me a few more days to send it to you since i've been quite busy lately.

184
[Max] I need help! / Re: Noise flickering
« on: 2016-12-29, 15:45:26 »
Ok, i'll probably be better off animating DOF in post.

185
[Max] I need help! / Re: Noise flickering
« on: 2016-12-28, 20:56:57 »
I also realize that, if i use "load from file" and point to an .uhd file generated from any frame of the animation, and then compare any frame with a frame using "calculate from scratch", the latter has much less noise.

186
[Max] I need help! / Re: Noise flickering
« on: 2016-12-27, 19:37:20 »
Thank you LudvĂ­k! Will try it and update the thread with the new animation when i can.

187
[Max] I need help! / Re: Noise flickering
« on: 2016-12-27, 17:18:31 »
Thank you romullus but it is on by default :)

188
[Max] I need help! / Noise flickering
« on: 2016-12-27, 16:18:36 »
Hello,

I'm using PT+UHD in a few dollie animations but i'm getting noise flickering no matter if i save uhd cache in 30 frames interval and loading them from file.

In the example in attachment (90frames) i'm only using 40 passes (full denoise amount 0,6), maybe i should raise the passes so the noise isn't perceptible? It was done using "load from file". The .uhd file was saved using only the 1st frame of the animation. But if i use the middle frame the result is the same.

Thank you! :)

189
Excellent pointers Rawalanche! Thank you! Changing the secondary solver to PT definitely improves IR interactivity albeit taking longer to clear noise. It's probably better than messing with UHD precision. To be tested... :)

Ondra, that's VERY nice to hear! :) I'm loving Corona even more!

190
I'm not compaining Rawalanche :) It's damn fast even with default precision set to 1,0. It's even faster with precision at the minimum of 0,01. I was just wondering if there was some other tweak i could make that could improve interactivity even further. I'm still on Max 2014 and i always use CoronaCameraMod so the max physical camera bug is not something i've come across. Good to know, btw. Thanks!

191
Well, it seems i've had it with vray. Lightcache takes ages in most of the scenes with my 2x 2696 v3 due to a +48cores (known) bug in vray... Why i'm not hearing that same bug from other users beats me.

Interactive rendering in Corona is lighting fast in complete interior scenes where vray rt can't simply manage. Not to mention the underexposure vray rt frequently gives me in interiors.

Ondra, is there any way to get interactive even faster? I generally set precision to 0,01 to improve feedback when testing general light and materials and then set it back to the default 1,0 before final rendering. Is that the only value we can crank down to improve interactivity?

192
Hardware / Re: xeon v4 cpus
« on: 2016-06-26, 17:42:27 »
I have my 2x xeons 2699 v3 (actually they are 2696) with windows 7 and never had to set affinity for Corona. Vray 3.4 also doesn't need any cpu affinity "hack". The only thing i see is that they are slower saving/opening scenes than my previous single socket systems (i7 4770k and xeon 1230 v2) Never tried windows 10 with them though.

193
lol! Yes, that's THE solution :)

194
I don't know if this is the proper place to have an answer but here it goes: i just installed my second Xeon 2699 v3 on my Asus Z10PA-D8 and while Corona (and Cinebench) handle all cores (36) and threads (72) just fine while rendering, vray only uses ONE cpu. Setting affinity doesn't work as it reverts back to using one cpu even if i check the turned off cpu.

I'm using Windows 7 Ultimate x64. It scores 4376CB by the way :) Will i have to install Windows 8 or 10 to release all its potential? One more point in favour of Corona i guess...!

195
Do you use them in production ? I really wonder how well they work since they're by default ON. (By I presume they get curbed by MIS as well).

Very rarely i used reflective caustics in commissioned jobs that i can remember. I only recently started fiddling with the (now outdated...) vray 3.3 due to lack of time in between projects. New variance-based adaptive sampler is indeed faster and much more simple but i haven't tried any scene with heavy caustics to be honest. Anyways nothing beats Corona Interactive... And this is with only one of my Xeon's 2696 v3. I can't imagine when the other cpu arrives. It's realtime!

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